* GameTicker turned into an EntitySystem * Turns ClientGameTicker into an EntitySystem, turn NetMessages into events * Change event names to be more consistent with the rest. * YAML linter uses the dummy gameticker CVar override. * Fix game ticker initialization order * Dummy ticker won't spawn players. * Fix character creation test
27 lines
686 B
C#
27 lines
686 B
C#
using Content.Server.GameTicking;
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using Content.Server.Spawners.Components;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Spawners.EntitySystems
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{
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[UsedImplicitly]
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public class ConditionalSpawnerSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GameRuleAddedEvent>(OnRuleAdded);
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}
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private void OnRuleAdded(GameRuleAddedEvent args)
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{
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foreach (var spawner in ComponentManager.EntityQuery<ConditionalSpawnerComponent>())
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{
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spawner.RuleAdded(args);
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}
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}
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}
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}
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