Files
tbd-station-14/Content.Server/Spawners/EntitySystems/ConditionalSpawnerSystem.cs
Vera Aguilera Puerto d3a611164b Turns GameTicker into an EntitySystem. (#4197)
* GameTicker turned into an EntitySystem

* Turns ClientGameTicker into an EntitySystem, turn NetMessages into events

* Change event names to be more consistent with the rest.

* YAML linter uses the dummy gameticker CVar override.

* Fix game ticker initialization order

* Dummy ticker won't spawn players.

* Fix character creation test
2021-06-20 10:09:24 +02:00

27 lines
686 B
C#

using Content.Server.GameTicking;
using Content.Server.Spawners.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.Spawners.EntitySystems
{
[UsedImplicitly]
public class ConditionalSpawnerSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GameRuleAddedEvent>(OnRuleAdded);
}
private void OnRuleAdded(GameRuleAddedEvent args)
{
foreach (var spawner in ComponentManager.EntityQuery<ConditionalSpawnerComponent>())
{
spawner.RuleAdded(args);
}
}
}
}