* GameTicker turned into an EntitySystem * Turns ClientGameTicker into an EntitySystem, turn NetMessages into events * Change event names to be more consistent with the rest. * YAML linter uses the dummy gameticker CVar override. * Fix game ticker initialization order * Dummy ticker won't spawn players. * Fix character creation test
31 lines
893 B
C#
31 lines
893 B
C#
using System;
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using Content.Server.Administration;
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using Content.Shared.Administration;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.GameTicking.Commands
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{
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[AdminCommand(AdminFlags.Server)]
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class EndRoundCommand : IConsoleCommand
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{
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public string Command => "endround";
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public string Description => "Ends the round and moves the server to PostRound.";
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public string Help => String.Empty;
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var ticker = EntitySystem.Get<GameTicker>();
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if (ticker.RunLevel != GameRunLevel.InRound)
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{
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shell.WriteLine("This can only be executed while the game is in a round.");
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return;
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}
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ticker.EndRound();
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}
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}
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}
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