using System; using Content.Server.Administration; using Content.Shared.Administration; using Robust.Shared.Console; using Robust.Shared.GameObjects; using Robust.Shared.IoC; namespace Content.Server.GameTicking.Commands { [AdminCommand(AdminFlags.Server)] class EndRoundCommand : IConsoleCommand { public string Command => "endround"; public string Description => "Ends the round and moves the server to PostRound."; public string Help => String.Empty; public void Execute(IConsoleShell shell, string argStr, string[] args) { var ticker = EntitySystem.Get(); if (ticker.RunLevel != GameRunLevel.InRound) { shell.WriteLine("This can only be executed while the game is in a round."); return; } ticker.EndRound(); } } }