Files
tbd-station-14/Content.IntegrationTests/Tests/Commands/RestartRoundTest.cs
Vera Aguilera Puerto d3a611164b Turns GameTicker into an EntitySystem. (#4197)
* GameTicker turned into an EntitySystem

* Turns ClientGameTicker into an EntitySystem, turn NetMessages into events

* Change event names to be more consistent with the rest.

* YAML linter uses the dummy gameticker CVar override.

* Fix game ticker initialization order

* Dummy ticker won't spawn players.

* Fix character creation test
2021-06-20 10:09:24 +02:00

66 lines
1.9 KiB
C#

using System;
using System.Threading.Tasks;
using Content.Server.GameTicking;
using Content.Server.GameTicking.Commands;
using Content.Shared;
using Content.Shared.CCVar;
using NUnit.Framework;
using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
using Robust.Shared.Timing;
namespace Content.IntegrationTests.Tests.Commands
{
[TestFixture]
[TestOf(typeof(NewRoundCommand))]
public class RestartRoundTest : ContentIntegrationTest
{
[Test]
[TestCase(true)]
[TestCase(false)]
public async Task RestartRoundAfterStart(bool lobbyEnabled)
{
var (_, server) = await StartConnectedServerClientPair();
await server.WaitIdleAsync();
var configManager = server.ResolveDependency<IConfigurationManager>();
var entityManager = server.ResolveDependency<IEntityManager>();
var gameTicker = entityManager.EntitySysManager.GetEntitySystem<GameTicker>();
await server.WaitRunTicks(30);
GameTick tickBeforeRestart = default;
server.Assert(() =>
{
configManager.SetCVar(CCVars.GameLobbyEnabled, lobbyEnabled);
Assert.That(gameTicker.RunLevel, Is.EqualTo(GameRunLevel.InRound));
tickBeforeRestart = entityManager.CurrentTick;
var command = new NewRoundCommand();
command.Execute(null, string.Empty, Array.Empty<string>());
if (lobbyEnabled)
{
Assert.That(gameTicker.RunLevel, Is.Not.EqualTo(GameRunLevel.InRound));
}
});
await server.WaitIdleAsync();
await server.WaitRunTicks(5);
server.Assert(() =>
{
var tickAfterRestart = entityManager.CurrentTick;
Assert.That(tickBeforeRestart < tickAfterRestart);
});
await server.WaitRunTicks(60);
}
}
}