82 lines
3.2 KiB
C#
82 lines
3.2 KiB
C#
using System;
|
|
using System.Threading.Tasks;
|
|
using Content.Server.GameTicking;
|
|
using Content.Server.GameTicking.Commands;
|
|
using Content.Server.GameTicking.Rules;
|
|
using Content.Shared.CCVar;
|
|
using NUnit.Framework;
|
|
using Robust.Shared.Configuration;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Prototypes;
|
|
using Robust.Shared.Timing;
|
|
|
|
namespace Content.IntegrationTests.Tests.GameRules
|
|
{
|
|
[TestFixture]
|
|
[TestOf(typeof(MaxTimeRestartRuleSystem))]
|
|
public sealed class RuleMaxTimeRestartTest
|
|
{
|
|
[Test]
|
|
public async Task RestartTest()
|
|
{
|
|
await using var pairTracker = await PoolManager.GetServerClient();
|
|
var server = pairTracker.Pair.Server;
|
|
|
|
var configManager = server.ResolveDependency<IConfigurationManager>();
|
|
await server.WaitPost(() =>
|
|
{
|
|
configManager.SetCVar(CCVars.GameLobbyEnabled, true);
|
|
var command = new RestartRoundNowCommand();
|
|
command.Execute(null, string.Empty, Array.Empty<string>());
|
|
});
|
|
|
|
|
|
var sGameTicker = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<GameTicker>();
|
|
var maxTimeMaxTimeRestartRuleSystem = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<MaxTimeRestartRuleSystem>();
|
|
var sGameTiming = server.ResolveDependency<IGameTiming>();
|
|
|
|
await server.WaitAssertion(() =>
|
|
{
|
|
Assert.That(sGameTicker.RunLevel, Is.EqualTo(GameRunLevel.PreRoundLobby));
|
|
|
|
sGameTicker.StartGameRule(IoCManager.Resolve<IPrototypeManager>().Index<GameRulePrototype>(maxTimeMaxTimeRestartRuleSystem.Prototype));
|
|
maxTimeMaxTimeRestartRuleSystem.RoundMaxTime = TimeSpan.FromSeconds(3);
|
|
|
|
sGameTicker.StartRound();
|
|
});
|
|
|
|
await server.WaitAssertion(() =>
|
|
{
|
|
Assert.That(sGameTicker.RunLevel, Is.EqualTo(GameRunLevel.InRound));
|
|
});
|
|
|
|
var ticks = sGameTiming.TickRate * (int) Math.Ceiling(maxTimeMaxTimeRestartRuleSystem.RoundMaxTime.TotalSeconds * 1.1f);
|
|
await PoolManager.RunTicksSync(pairTracker.Pair, ticks);
|
|
|
|
await server.WaitAssertion(() =>
|
|
{
|
|
Assert.That(sGameTicker.RunLevel, Is.EqualTo(GameRunLevel.PostRound));
|
|
});
|
|
|
|
ticks = sGameTiming.TickRate * (int) Math.Ceiling(maxTimeMaxTimeRestartRuleSystem.RoundEndDelay.TotalSeconds * 1.1f);
|
|
await PoolManager.RunTicksSync(pairTracker.Pair, ticks);
|
|
|
|
await server.WaitAssertion(() =>
|
|
{
|
|
Assert.That(sGameTicker.RunLevel, Is.EqualTo(GameRunLevel.PreRoundLobby));
|
|
});
|
|
await PoolManager.RunTicksSync(pairTracker.Pair, 5);
|
|
await server.WaitPost(() =>
|
|
{
|
|
configManager.SetCVar(CCVars.GameLobbyEnabled, false);
|
|
var command = new RestartRoundNowCommand();
|
|
command.Execute(null, string.Empty, Array.Empty<string>());
|
|
});
|
|
await PoolManager.RunTicksSync(pairTracker.Pair, 30);
|
|
|
|
await pairTracker.CleanReturnAsync();
|
|
}
|
|
}
|
|
}
|