Files
tbd-station-14/Content.IntegrationTests/Tests/GameRules/RuleMaxTimeRestartTest.cs
2023-04-24 16:21:05 +10:00

82 lines
3.2 KiB
C#

using System;
using System.Threading.Tasks;
using Content.Server.GameTicking;
using Content.Server.GameTicking.Commands;
using Content.Server.GameTicking.Rules;
using Content.Shared.CCVar;
using NUnit.Framework;
using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
namespace Content.IntegrationTests.Tests.GameRules
{
[TestFixture]
[TestOf(typeof(MaxTimeRestartRuleSystem))]
public sealed class RuleMaxTimeRestartTest
{
[Test]
public async Task RestartTest()
{
await using var pairTracker = await PoolManager.GetServerClient();
var server = pairTracker.Pair.Server;
var configManager = server.ResolveDependency<IConfigurationManager>();
await server.WaitPost(() =>
{
configManager.SetCVar(CCVars.GameLobbyEnabled, true);
var command = new RestartRoundNowCommand();
command.Execute(null, string.Empty, Array.Empty<string>());
});
var sGameTicker = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<GameTicker>();
var maxTimeMaxTimeRestartRuleSystem = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<MaxTimeRestartRuleSystem>();
var sGameTiming = server.ResolveDependency<IGameTiming>();
await server.WaitAssertion(() =>
{
Assert.That(sGameTicker.RunLevel, Is.EqualTo(GameRunLevel.PreRoundLobby));
sGameTicker.StartGameRule(IoCManager.Resolve<IPrototypeManager>().Index<GameRulePrototype>(maxTimeMaxTimeRestartRuleSystem.Prototype));
maxTimeMaxTimeRestartRuleSystem.RoundMaxTime = TimeSpan.FromSeconds(3);
sGameTicker.StartRound();
});
await server.WaitAssertion(() =>
{
Assert.That(sGameTicker.RunLevel, Is.EqualTo(GameRunLevel.InRound));
});
var ticks = sGameTiming.TickRate * (int) Math.Ceiling(maxTimeMaxTimeRestartRuleSystem.RoundMaxTime.TotalSeconds * 1.1f);
await PoolManager.RunTicksSync(pairTracker.Pair, ticks);
await server.WaitAssertion(() =>
{
Assert.That(sGameTicker.RunLevel, Is.EqualTo(GameRunLevel.PostRound));
});
ticks = sGameTiming.TickRate * (int) Math.Ceiling(maxTimeMaxTimeRestartRuleSystem.RoundEndDelay.TotalSeconds * 1.1f);
await PoolManager.RunTicksSync(pairTracker.Pair, ticks);
await server.WaitAssertion(() =>
{
Assert.That(sGameTicker.RunLevel, Is.EqualTo(GameRunLevel.PreRoundLobby));
});
await PoolManager.RunTicksSync(pairTracker.Pair, 5);
await server.WaitPost(() =>
{
configManager.SetCVar(CCVars.GameLobbyEnabled, false);
var command = new RestartRoundNowCommand();
command.Execute(null, string.Empty, Array.Empty<string>());
});
await PoolManager.RunTicksSync(pairTracker.Pair, 30);
await pairTracker.CleanReturnAsync();
}
}
}