Files
tbd-station-14/Content.Shared/GameObjects/Components/Mobs/SharedSpeciesComponent.cs
2020-05-13 19:04:50 +02:00

33 lines
707 B
C#

using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Mobs
{
public abstract class SharedSpeciesComponent : Component
{
public sealed override string Name => "Species";
[Serializable, NetSerializable]
public enum MobVisuals
{
RotationState
}
[Serializable, NetSerializable]
public enum MobState
{
/// <summary>
/// Mob is standing up
/// </summary>
Standing,
/// <summary>
/// Mob is laying down
/// </summary>
Down,
}
}
}