using System; using Robust.Shared.GameObjects; using Robust.Shared.Serialization; namespace Content.Shared.GameObjects.Components.Mobs { public abstract class SharedSpeciesComponent : Component { public sealed override string Name => "Species"; [Serializable, NetSerializable] public enum MobVisuals { RotationState } [Serializable, NetSerializable] public enum MobState { /// /// Mob is standing up /// Standing, /// /// Mob is laying down /// Down, } } }