58 lines
1.6 KiB
C#
58 lines
1.6 KiB
C#
using Robust.Shared.Audio;
|
|
using Robust.Shared.GameStates;
|
|
using Robust.Shared.Serialization;
|
|
|
|
namespace Content.Shared.Lock;
|
|
|
|
/// <summary>
|
|
/// Allows locking/unlocking, with access determined by AccessReader
|
|
/// </summary>
|
|
[RegisterComponent, NetworkedComponent]
|
|
[Access(typeof(LockSystem))]
|
|
public sealed class LockComponent : Component
|
|
{
|
|
/// <summary>
|
|
/// Whether or not the lock is locked.
|
|
/// </summary>
|
|
[DataField("locked"), ViewVariables(VVAccess.ReadWrite)]
|
|
public bool Locked = true;
|
|
|
|
/// <summary>
|
|
/// Whether or not the lock is toggled by simply clicking.
|
|
/// </summary>
|
|
[DataField("lockOnClick"), ViewVariables(VVAccess.ReadWrite)]
|
|
public bool LockOnClick;
|
|
|
|
/// <summary>
|
|
/// The sound played when unlocked.
|
|
/// </summary>
|
|
[DataField("unlockingSound"), ViewVariables(VVAccess.ReadWrite)]
|
|
public SoundSpecifier UnlockSound = new SoundPathSpecifier("/Audio/Machines/door_lock_off.ogg");
|
|
|
|
/// <summary>
|
|
/// The sound played when locked.
|
|
/// </summary>
|
|
[DataField("lockingSound"), ViewVariables(VVAccess.ReadWrite)]
|
|
public SoundSpecifier LockSound = new SoundPathSpecifier("/Audio/Machines/door_lock_on.ogg");
|
|
}
|
|
|
|
[Serializable, NetSerializable]
|
|
public sealed class LockComponentState : ComponentState
|
|
{
|
|
public bool Locked;
|
|
|
|
public bool LockOnClick;
|
|
|
|
public LockComponentState(bool locked, bool lockOnClick)
|
|
{
|
|
Locked = locked;
|
|
LockOnClick = lockOnClick;
|
|
}
|
|
}
|
|
|
|
[ByRefEvent]
|
|
public record struct LockToggleAttemptEvent(EntityUid User, bool Silent = false, bool Cancelled = false);
|
|
|
|
[ByRefEvent]
|
|
public readonly record struct LockToggledEvent(bool Locked);
|