293 lines
9.0 KiB
C#
293 lines
9.0 KiB
C#
// Only unused on .NET Core due to KeyValuePair.Deconstruct
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// ReSharper disable once RedundantUsingDirective
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using Robust.Shared.Utility;
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using System.Collections.Generic;
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using System.Linq;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.Map;
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namespace Content.Server.GameObjects.Components.Power
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{
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/// <summary>
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/// Component that wirelessly connects and powers devices, connects to powernet via node and can be combined with internal storage component
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/// </summary>
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[RegisterComponent]
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[ComponentReference(typeof(PowerDeviceComponent))]
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public class PowerProviderComponent : PowerDeviceComponent
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{
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public override string Name => "PowerProvider";
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/// <inheritdoc />
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protected override DrawTypes DefaultDrawType => DrawTypes.Node;
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protected override bool SaveLoad => false;
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/// <summary>
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/// Variable that determines the range that the power provider will try to supply power to
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/// </summary>
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[ViewVariables]
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public int PowerRange
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{
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get => _range;
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private set => _range = value;
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}
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private int _range = 0;
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/// <summary>
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/// List storing all the power devices that we are currently providing power to
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/// </summary>
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public SortedSet<PowerDeviceComponent> DeviceLoadList =
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new SortedSet<PowerDeviceComponent>(new Powernet.DevicePriorityCompare());
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/// <summary>
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/// List of devices in range that we "advertised" to.
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/// </summary>
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public HashSet<PowerDeviceComponent> AdvertisedDevices = new HashSet<PowerDeviceComponent>();
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public List<PowerDeviceComponent> DepoweredDevices = new List<PowerDeviceComponent>();
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public override Powernet.Priority Priority { get; protected set; } = Powernet.Priority.Provider;
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private bool _mainBreaker = true;
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[ViewVariables(VVAccess.ReadWrite)]
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public bool MainBreaker
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{
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get => _mainBreaker;
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set
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{
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if (_mainBreaker == value)
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{
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return;
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}
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_mainBreaker = value;
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if (!value)
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{
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DepowerAllDevices();
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Load = 0;
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}
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else
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{
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Load = TheoreticalLoad;
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}
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}
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}
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private float _theoreticalLoad = 0f;
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[ViewVariables]
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public float TheoreticalLoad
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{
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get => _theoreticalLoad;
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set
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{
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_theoreticalLoad = value;
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if (MainBreaker)
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{
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Load = value;
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}
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}
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}
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public PowerProviderComponent()
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{
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Load = 0;
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}
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/// <inheritdoc />
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protected override void Shutdown()
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{
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base.Shutdown();
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foreach (var device in AdvertisedDevices.ToList())
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{
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device.RemoveProvider(this);
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}
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AdvertisedDevices.Clear();
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _range, "range", 0);
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}
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internal override void ProcessInternalPower(float frametime)
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{
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// Right now let's just assume that APCs don't have a power demand themselves and as such they're always marked as powered.
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InternalPowered = true;
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if (!Owner.TryGetComponent<PowerStorageComponent>(out var storage))
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{
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return;
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}
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if (!MainBreaker)
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{
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return;
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}
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if (ExternalPowered)
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{
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PowerAllDevices();
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return;
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}
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if (storage.CanDeductCharge(TheoreticalLoad * frametime))
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{
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PowerAllDevices();
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storage.DeductCharge(TheoreticalLoad * frametime);
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return;
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}
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var remainingEnergy = storage.AvailableCharge(frametime);
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var usedEnergy = 0f;
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foreach (var device in DeviceLoadList)
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{
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var deviceLoad = device.Load * frametime;
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if (deviceLoad > remainingEnergy)
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{
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device.ExternalPowered = false;
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DepoweredDevices.Add(device);
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}
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else
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{
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if (!device.ExternalPowered)
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{
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DepoweredDevices.Remove(device);
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device.ExternalPowered = true;
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}
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usedEnergy += deviceLoad;
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remainingEnergy -= deviceLoad;
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}
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}
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storage.DeductCharge(usedEnergy);
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}
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private void PowerAllDevices()
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{
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foreach (var device in DepoweredDevices)
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{
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device.ExternalPowered = true;
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}
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DepoweredDevices.Clear();
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}
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private void DepowerAllDevices()
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{
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foreach (var device in DeviceLoadList)
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{
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device.ExternalPowered = false;
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DepoweredDevices.Add(device);
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}
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}
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protected override void PowernetConnect(object sender, PowernetEventArgs eventarg)
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{
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base.PowernetConnect(sender, eventarg);
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//Find devices within range to take under our control
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var entMgr = IoCManager.Resolve<IServerEntityManager>();
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var position = Owner.GetComponent<ITransformComponent>().WorldPosition;
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var entities = entMgr.GetEntitiesInRange(Owner, PowerRange)
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.Where(x => x.HasComponent<PowerDeviceComponent>());
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foreach (var entity in entities)
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{
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var device = entity.GetComponent<PowerDeviceComponent>();
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//Make sure the device can accept power providers to give it power
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if (device.DrawType == DrawTypes.Provider || device.DrawType == DrawTypes.Both)
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{
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if (!AdvertisedDevices.Contains(device))
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{
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device.AddProvider(this);
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AdvertisedDevices.Add(device);
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}
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}
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}
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}
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protected override void PowernetDisconnect(object sender, PowernetEventArgs eventarg)
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{
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base.PowernetDisconnect(sender, eventarg);
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//We don't want to make the devices under us think we're still a valid provider if we have no powernet to connect to
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foreach (var device in AdvertisedDevices.ToList())
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{
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device.RemoveProvider(this);
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}
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AdvertisedDevices.Clear();
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}
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/// <summary>
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/// Register a continuous load from a device connected to the powernet
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/// </summary>
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public void AddDevice(PowerDeviceComponent device)
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{
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DeviceLoadList.Add(device);
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TheoreticalLoad += device.Load;
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if (!device.Powered)
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DepoweredDevices.Add(device);
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}
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/// <summary>
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/// Update one of the loads from a deviceconnected to the powernet
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/// </summary>
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public void UpdateDevice(PowerDeviceComponent device, float oldLoad)
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{
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if (DeviceLoadList.Contains(device))
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{
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TheoreticalLoad = TheoreticalLoad - oldLoad + device.Load;
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}
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}
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/// <summary>
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/// Remove a continuous load from a device connected to the powernet
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/// </summary>
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public void RemoveDevice(PowerDeviceComponent device)
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{
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if (DeviceLoadList.Contains(device))
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{
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TheoreticalLoad -= device.Load;
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DeviceLoadList.Remove(device);
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if (DepoweredDevices.Contains(device))
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DepoweredDevices.Remove(device);
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}
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else
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{
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Logger.WarningS("power", "We tried to remove device {0} twice from the same {1}, somehow.",
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device.Owner, Owner);
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}
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}
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/// <summary>
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/// Whether the device can be serviced by this provider.
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/// </summary>
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public bool CanServiceDevice(PowerDeviceComponent device)
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{
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// Stops an APC from trying to connect to itself
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if (this == device)
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return false;
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return device.Owner.Transform.MapID == Owner.Transform.MapID &&
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(device.Owner.Transform.WorldPosition - Owner.Transform.WorldPosition).Length <= _range;
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}
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}
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}
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