Files
tbd-station-14/Content.Shared/Xenoarchaeology/Artifact/XAE/XAERemoveCollisionSystem.cs
2025-10-28 07:10:44 +00:00

26 lines
868 B
C#

using Content.Shared.Xenoarchaeology.Artifact.XAE.Components;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Systems;
namespace Content.Shared.Xenoarchaeology.Artifact.XAE;
/// <summary>
/// System for xeno artifact effect that make artifact pass through other objects.
/// </summary>
public sealed class XAERemoveCollisionSystem : BaseXAESystem<XAERemoveCollisionComponent>
{
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
/// <inheritdoc />
protected override void OnActivated(Entity<XAERemoveCollisionComponent> ent, ref XenoArtifactNodeActivatedEvent args)
{
if (!TryComp<FixturesComponent>(args.Artifact, out var fixtures))
return;
foreach (var fixture in fixtures.Fixtures.Values)
{
_physics.SetHard(args.Artifact, fixture, false, fixtures);
}
}
}