26 lines
868 B
C#
26 lines
868 B
C#
using Content.Shared.Xenoarchaeology.Artifact.XAE.Components;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Systems;
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namespace Content.Shared.Xenoarchaeology.Artifact.XAE;
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/// <summary>
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/// System for xeno artifact effect that make artifact pass through other objects.
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/// </summary>
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public sealed class XAERemoveCollisionSystem : BaseXAESystem<XAERemoveCollisionComponent>
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{
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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/// <inheritdoc />
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protected override void OnActivated(Entity<XAERemoveCollisionComponent> ent, ref XenoArtifactNodeActivatedEvent args)
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{
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if (!TryComp<FixturesComponent>(args.Artifact, out var fixtures))
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return;
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foreach (var fixture in fixtures.Fixtures.Values)
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{
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_physics.SetHard(args.Artifact, fixture, false, fixtures);
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}
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}
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}
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