Files
tbd-station-14/Content.Shared/Weapons/Ranged/Systems/RechargeBasicEntityAmmoSystem.cs
Nemanja e510504596 Hivelord mob (#31322)
* Hivelord

* make it longah
2024-09-11 09:52:27 -04:00

96 lines
3.4 KiB
C#

using Content.Shared.Examine;
using Content.Shared.Weapons.Ranged.Components;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Network;
using Robust.Shared.Player;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Shared.Weapons.Ranged.Systems;
public sealed class RechargeBasicEntityAmmoSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly INetManager _netManager = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedGunSystem _gun = default!;
[Dependency] private readonly MetaDataSystem _metadata = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RechargeBasicEntityAmmoComponent, MapInitEvent>(OnInit);
SubscribeLocalEvent<RechargeBasicEntityAmmoComponent, ExaminedEvent>(OnExamined);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<RechargeBasicEntityAmmoComponent, BasicEntityAmmoProviderComponent>();
while (query.MoveNext(out var uid, out var recharge, out var ammo))
{
if (ammo.Count is null || ammo.Count == ammo.Capacity || recharge.NextCharge == null)
continue;
if (recharge.NextCharge > _timing.CurTime)
continue;
if (_gun.UpdateBasicEntityAmmoCount(uid, ammo.Count.Value + 1, ammo))
{
// We don't predict this because occasionally on client it may not play.
// PlayPredicted will still be predicted on the client.
if (_netManager.IsServer)
_audio.PlayPvs(recharge.RechargeSound, uid);
}
if (ammo.Count == ammo.Capacity)
{
recharge.NextCharge = null;
Dirty(uid, recharge);
continue;
}
recharge.NextCharge = recharge.NextCharge.Value + TimeSpan.FromSeconds(recharge.RechargeCooldown);
Dirty(uid, recharge);
}
}
private void OnInit(EntityUid uid, RechargeBasicEntityAmmoComponent component, MapInitEvent args)
{
component.NextCharge = _timing.CurTime;
Dirty(uid, component);
}
private void OnExamined(EntityUid uid, RechargeBasicEntityAmmoComponent component, ExaminedEvent args)
{
if (!component.ShowExamineText)
return;
if (!TryComp<BasicEntityAmmoProviderComponent>(uid, out var ammo)
|| ammo.Count == ammo.Capacity ||
component.NextCharge == null)
{
args.PushMarkup(Loc.GetString("recharge-basic-entity-ammo-full"));
return;
}
var timeLeft = component.NextCharge + _metadata.GetPauseTime(uid) - _timing.CurTime;
args.PushMarkup(Loc.GetString("recharge-basic-entity-ammo-can-recharge", ("seconds", Math.Round(timeLeft.Value.TotalSeconds, 1))));
}
public void Reset(EntityUid uid, RechargeBasicEntityAmmoComponent? recharge = null)
{
if (!Resolve(uid, ref recharge, false))
return;
if (recharge.NextCharge == null || recharge.NextCharge < _timing.CurTime)
{
recharge.NextCharge = _timing.CurTime + TimeSpan.FromSeconds(recharge.RechargeCooldown);
Dirty(uid, recharge);
}
}
}