17 lines
482 B
C#
17 lines
482 B
C#
using Content.Shared.Damage;
|
|
using Robust.Shared.GameStates;
|
|
|
|
namespace Content.Shared.Weapons.Marker;
|
|
|
|
/// <summary>
|
|
/// Applies leech upon hitting a damage marker target.
|
|
/// </summary>
|
|
[RegisterComponent, NetworkedComponent]
|
|
public sealed partial class LeechOnMarkerComponent : Component
|
|
{
|
|
// TODO: Can't network damagespecifiers yet last I checked.
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
[DataField("leech", required: true)]
|
|
public DamageSpecifier Leech = new();
|
|
}
|