Files
tbd-station-14/Content.Shared/Weapons/Hitscan/Components/HitscanBasicDamageComponent.cs
beck-thompson 492a1aa9c3 Hitscans are now entities (#38035)
* Hitscans are now entities

* Cleanup

* Cleanup

* Silly mistakes but stop sign testing helps :)

* Address most of the review

* Reviews

* perry :(

* Final reviews

* Add comments

* Split event up

* better comment

* cleanup
2025-10-18 05:42:08 +00:00

18 lines
550 B
C#

using Content.Shared.Damage;
using Robust.Shared.GameStates;
namespace Content.Shared.Weapons.Hitscan.Components;
/// <summary>
/// Hitscan entities that have this component will do the damage specified to hit targets (Who didn't reflect it).
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class HitscanBasicDamageComponent : Component
{
/// <summary>
/// How much damage the hitscan weapon will do when hitting a target.
/// </summary>
[DataField(required: true)]
public DamageSpecifier Damage;
}