using Content.Shared.Damage; using Robust.Shared.GameStates; namespace Content.Shared.Weapons.Hitscan.Components; /// /// Hitscan entities that have this component will do the damage specified to hit targets (Who didn't reflect it). /// [RegisterComponent, NetworkedComponent] public sealed partial class HitscanBasicDamageComponent : Component { /// /// How much damage the hitscan weapon will do when hitting a target. /// [DataField(required: true)] public DamageSpecifier Damage; }