using Content.Shared.Damage;
using Robust.Shared.GameStates;
namespace Content.Shared.Weapons.Hitscan.Components;
///
/// Hitscan entities that have this component will do the damage specified to hit targets (Who didn't reflect it).
///
[RegisterComponent, NetworkedComponent]
public sealed partial class HitscanBasicDamageComponent : Component
{
///
/// How much damage the hitscan weapon will do when hitting a target.
///
[DataField(required: true)]
public DamageSpecifier Damage;
}