Files
tbd-station-14/Content.Shared/Medical/Stethoscope/StethoscopeSystem.cs
Hannah Giovanna Dawson cdbe92d37d Update DamageableSystem to modern standards (#39417)
* Update DamageableSystem to modern standards

* DamageContainerId -> DamageContainerID with lint flag

* Replace strings with protoids

* Make CVar subscription declarations all consistently whitespaced

* ChangeDamage -> TryChangeDamage, cope with C# jank

* Revert event signature changes

* Restore a comment

* Re-add two queries

* Init the queries

* Use appearanceQuery in DamageChanged

* Use damageableQuery in TryChangeDamage

* Use damageableQuery in SetDamageModifierSetId

* Final cleanup, fix sandboxing

* Rectify ExplosionSystem:::ProcessEntity's call to TryChangeDamage

* Re-organize DamageableSystem

* first big fuck you breaking change.

* THATS A LOT OF DAMAGE!!!

* Fix test fails

* test fixes 2

* push it

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-10-27 19:53:04 +00:00

149 lines
5.4 KiB
C#

using Content.Shared.Actions;
using Content.Shared.Damage.Components;
using Content.Shared.DoAfter;
using Content.Shared.FixedPoint;
using Content.Shared.Inventory;
using Content.Shared.Medical.Stethoscope.Components;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using Content.Shared.Popups;
using Content.Shared.Verbs;
using Robust.Shared.Containers;
namespace Content.Shared.Medical.Stethoscope;
public sealed class StethoscopeSystem : EntitySystem
{
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
[Dependency] private readonly MobStateSystem _mobState = default!;
[Dependency] private readonly SharedContainerSystem _container = default!;
// The damage type to "listen" for with the stethoscope.
private const string DamageToListenFor = "Asphyxiation";
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<StethoscopeComponent, InventoryRelayedEvent<GetVerbsEvent<InnateVerb>>>(AddStethoscopeVerb);
SubscribeLocalEvent<StethoscopeComponent, GetItemActionsEvent>(OnGetActions);
SubscribeLocalEvent<StethoscopeComponent, StethoscopeActionEvent>(OnStethoscopeAction);
SubscribeLocalEvent<StethoscopeComponent, StethoscopeDoAfterEvent>(OnDoAfter);
}
private void OnGetActions(Entity<StethoscopeComponent> ent, ref GetItemActionsEvent args)
{
args.AddAction(ref ent.Comp.ActionEntity, ent.Comp.Action);
}
private void OnStethoscopeAction(Entity<StethoscopeComponent> ent, ref StethoscopeActionEvent args)
{
StartListening(ent, args.Target);
}
private void AddStethoscopeVerb(Entity<StethoscopeComponent> ent, ref InventoryRelayedEvent<GetVerbsEvent<InnateVerb>> args)
{
if (!args.Args.CanInteract || !args.Args.CanAccess)
return;
if (!HasComp<MobStateComponent>(args.Args.Target))
return;
var target = args.Args.Target;
InnateVerb verb = new()
{
Act = () => StartListening(ent, target),
Text = Loc.GetString("stethoscope-verb"),
IconEntity = GetNetEntity(ent),
Priority = 2,
};
args.Args.Verbs.Add(verb);
}
private void StartListening(Entity<StethoscopeComponent> ent, EntityUid target)
{
if (!_container.TryGetContainingContainer((ent, null, null), out var container))
return;
_doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager, container.Owner, ent.Comp.Delay, new StethoscopeDoAfterEvent(), ent, target: target, used: ent)
{
DuplicateCondition = DuplicateConditions.SameEvent,
BreakOnMove = true,
Hidden = true,
BreakOnHandChange = false,
});
}
private void OnDoAfter(Entity<StethoscopeComponent> ent, ref StethoscopeDoAfterEvent args)
{
var target = args.Target;
if (args.Handled || target == null || args.Cancelled)
{
ent.Comp.LastMeasuredDamage = null;
return;
}
ExamineWithStethoscope(ent, args.Args.User, target.Value);
args.Repeat = true;
}
private void ExamineWithStethoscope(Entity<StethoscopeComponent> stethoscope, EntityUid user, EntityUid target)
{
// TODO: Add check for respirator component when it gets moved to shared.
// If the mob is dead or cannot asphyxiation damage, the popup shows nothing.
if (!TryComp<MobStateComponent>(target, out var mobState) ||
!TryComp<DamageableComponent>(target, out var damageComp) ||
_mobState.IsDead(target, mobState) ||
!damageComp.Damage.DamageDict.TryGetValue(DamageToListenFor, out var asphyxDmg))
{
_popup.PopupPredicted(Loc.GetString("stethoscope-nothing"), target, user);
stethoscope.Comp.LastMeasuredDamage = null;
return;
}
var absString = GetAbsoluteDamageString(asphyxDmg);
// Don't show the change if this is the first time listening.
if (stethoscope.Comp.LastMeasuredDamage == null)
{
_popup.PopupPredicted(absString, target, user);
}
else
{
var deltaString = GetDeltaDamageString(stethoscope.Comp.LastMeasuredDamage.Value, asphyxDmg);
_popup.PopupPredicted(Loc.GetString("stethoscope-combined-status", ("absolute", absString), ("delta", deltaString)), target, user);
}
stethoscope.Comp.LastMeasuredDamage = asphyxDmg;
}
private string GetAbsoluteDamageString(FixedPoint2 asphyxDmg)
{
var msg = (int) asphyxDmg switch
{
< 10 => "stethoscope-normal",
< 30 => "stethoscope-raggedy",
< 60 => "stethoscope-hyper",
< 80 => "stethoscope-irregular",
_ => "stethoscope-fucked",
};
return Loc.GetString(msg);
}
private string GetDeltaDamageString(FixedPoint2 lastDamage, FixedPoint2 currentDamage)
{
if (lastDamage > currentDamage)
return Loc.GetString("stethoscope-delta-improving");
if (lastDamage < currentDamage)
return Loc.GetString("stethoscope-delta-worsening");
return Loc.GetString("stethoscope-delta-steady");
}
}
public sealed partial class StethoscopeActionEvent : EntityTargetActionEvent;