29 lines
783 B
C#
29 lines
783 B
C#
using Content.Shared.Clothing.EntitySystems;
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using Content.Shared.Timing;
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using JetBrains.Annotations;
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namespace Content.Shared.Interaction.Events;
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/// <summary>
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/// Raised when using the entity in your hands.
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/// </summary>
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[PublicAPI]
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public sealed class UseInHandEvent : HandledEntityEventArgs
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{
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/// <summary>
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/// Entity holding the item in their hand.
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/// </summary>
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public EntityUid User;
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/// <summary>
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/// Whether or not to apply a UseDelay when used.
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/// Mostly used by the <see cref="ClothingSystem"/> quick-equip to not apply the delay to entities that have the <see cref="UseDelayComponent"/>.
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/// </summary>
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public bool ApplyDelay = true;
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public UseInHandEvent(EntityUid user)
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{
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User = user;
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}
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}
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