using Content.Shared.Clothing.EntitySystems; using Content.Shared.Timing; using JetBrains.Annotations; namespace Content.Shared.Interaction.Events; /// /// Raised when using the entity in your hands. /// [PublicAPI] public sealed class UseInHandEvent : HandledEntityEventArgs { /// /// Entity holding the item in their hand. /// public EntityUid User; /// /// Whether or not to apply a UseDelay when used. /// Mostly used by the quick-equip to not apply the delay to entities that have the . /// public bool ApplyDelay = true; public UseInHandEvent(EntityUid user) { User = user; } }