using Content.Shared.Clothing.EntitySystems;
using Content.Shared.Timing;
using JetBrains.Annotations;
namespace Content.Shared.Interaction.Events;
///
/// Raised when using the entity in your hands.
///
[PublicAPI]
public sealed class UseInHandEvent : HandledEntityEventArgs
{
///
/// Entity holding the item in their hand.
///
public EntityUid User;
///
/// Whether or not to apply a UseDelay when used.
/// Mostly used by the quick-equip to not apply the delay to entities that have the .
///
public bool ApplyDelay = true;
public UseInHandEvent(EntityUid user)
{
User = user;
}
}