Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
27 lines
900 B
C#
27 lines
900 B
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Shared.Glue;
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/// <summary>
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/// This component gets attached to an item that has been glued.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, AutoGenerateComponentPause]
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[Access(typeof(GlueSystem))]
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public sealed partial class GluedComponent : Component
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{
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/// <summary>
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/// The TimeSpan this effect expires at.
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/// </summary>
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
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[AutoNetworkedField, AutoPausedField]
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public TimeSpan Until;
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/// <summary>
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/// The duration this effect will last. Determined by the quantity of the reagent that is applied.
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/// </summary>
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
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[AutoNetworkedField]
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public TimeSpan Duration;
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}
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