Files
tbd-station-14/Content.Shared/Drunk/SharedDrunkSystem.cs
Princess Cheeseballs 4aac3dbc9d Fix Being Drunk! (#41002)
* Drunk moment

* push

* fix test fails + a smidge of cleanup

* two smidges of cleanup

* Unpredicted so don't need the workaround

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-10-21 20:12:36 +00:00

44 lines
1.2 KiB
C#

using Content.Shared.StatusEffectNew;
using Content.Shared.Traits.Assorted;
using Robust.Shared.Prototypes;
namespace Content.Shared.Drunk;
public abstract class SharedDrunkSystem : EntitySystem
{
public static EntProtoId Drunk = "StatusEffectDrunk";
[Dependency] protected readonly StatusEffectsSystem Status = default!;
public override void Initialize()
{
SubscribeLocalEvent<LightweightDrunkComponent, DrunkEvent>(OnLightweightDrinking);
}
public void TryApplyDrunkenness(EntityUid uid, TimeSpan boozePower)
{
var ev = new DrunkEvent(boozePower);
RaiseLocalEvent(uid, ref ev);
Status.TryAddStatusEffectDuration(uid, Drunk, ev.Duration);
}
public void TryRemoveDrunkenness(EntityUid uid)
{
Status.TryRemoveStatusEffect(uid, Drunk);
}
public void TryRemoveDrunkennessTime(EntityUid uid, TimeSpan boozePower)
{
Status.TryAddTime(uid, Drunk, - boozePower);
}
private void OnLightweightDrinking(Entity<LightweightDrunkComponent> entity, ref DrunkEvent args)
{
args.Duration *= entity.Comp.BoozeStrengthMultiplier;
}
[ByRefEvent]
public record struct DrunkEvent(TimeSpan Duration);
}