* fix: lobby music volume will be changed on options change without restart (also lobby music not looped anymore) * refactor: now lobby music is part of ContentAudioSystem. Lobby playlist is used instead of single track. Client now selects next lobby soundtrack after previous finished. * refactor: incapsulated info on current lobby track in simple record * refactor: fixed inconsistent naming between song and soundtrack for lobbymusic * refactor: xml-doc for LobbyPlaylistChangedEvent * fix: inverted invalid _audio.PlayGlobal check to return only if lobby soundtrack play call failed --------- Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
30 lines
665 B
C#
30 lines
665 B
C#
using Robust.Shared.Serialization;
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namespace Content.Shared.Audio.Events;
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/// <summary>
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/// Event of changing lobby music playlist (on server).
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class LobbyPlaylistChangedEvent : EntityEventArgs
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{
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/// <inheritdoc />
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public LobbyPlaylistChangedEvent(string[] playlist)
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{
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Playlist = playlist;
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}
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/// <summary>
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/// List of soundtrack filenames for lobby playlist.
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/// </summary>
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public string[] Playlist;
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}
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/// <summary>
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/// Event of stopping lobby music.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class LobbyMusicStopEvent : EntityEventArgs
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{
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}
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