using Robust.Shared.Serialization;
namespace Content.Shared.Audio.Events;
///
/// Event of changing lobby music playlist (on server).
///
[Serializable, NetSerializable]
public sealed class LobbyPlaylistChangedEvent : EntityEventArgs
{
///
public LobbyPlaylistChangedEvent(string[] playlist)
{
Playlist = playlist;
}
///
/// List of soundtrack filenames for lobby playlist.
///
public string[] Playlist;
}
///
/// Event of stopping lobby music.
///
[Serializable, NetSerializable]
public sealed class LobbyMusicStopEvent : EntityEventArgs
{
}