using Robust.Shared.Serialization; namespace Content.Shared.Audio.Events; /// /// Event of changing lobby music playlist (on server). /// [Serializable, NetSerializable] public sealed class LobbyPlaylistChangedEvent : EntityEventArgs { /// public LobbyPlaylistChangedEvent(string[] playlist) { Playlist = playlist; } /// /// List of soundtrack filenames for lobby playlist. /// public string[] Playlist; } /// /// Event of stopping lobby music. /// [Serializable, NetSerializable] public sealed class LobbyMusicStopEvent : EntityEventArgs { }