* I'm just a silly goober * requested changes * Update Content.Server/Interaction/TilePryCommand.cs --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
75 lines
2.3 KiB
C#
75 lines
2.3 KiB
C#
using Content.Server.Administration;
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using Content.Shared.Administration;
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using Content.Shared.GhostKick;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.Network;
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using Robust.Shared.Timing;
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namespace Content.Server.GhostKick;
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// Handles logic for "ghost kicking".
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// Basically we boot the client off the server without telling them, so the game shits itself.
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// Hilarious, isn't it?
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public sealed class GhostKickManager
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{
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[Dependency] private readonly IServerNetManager _netManager = default!;
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public void Initialize()
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{
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_netManager.RegisterNetMessage<MsgGhostKick>();
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}
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public void DoDisconnect(INetChannel channel, string reason)
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{
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Timer.Spawn(TimeSpan.FromMilliseconds(100), () =>
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{
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if (!channel.IsConnected)
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return;
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// We do this so the client can set net.fakeloss 1 before getting ghosted.
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// This avoids it spamming messages at the server that cause warnings due to unconnected client.
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channel.SendMessage(new MsgGhostKick());
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Timer.Spawn(TimeSpan.FromMilliseconds(100), () =>
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{
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if (!channel.IsConnected)
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return;
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// Actually just remove the client entirely.
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channel.Disconnect(reason, false);
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});
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});
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}
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}
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[AdminCommand(AdminFlags.Moderator)]
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public sealed class GhostKickCommand : LocalizedEntityCommands
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{
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly GhostKickManager _ghostKick = default!;
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public override string Command => "ghostkick";
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length < 1)
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{
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shell.WriteError(Loc.GetString($"shell-need-exactly-one-argument"));
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return;
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}
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var playerName = args[0];
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var reason = args.Length > 1 ? args[1] : Loc.GetString($"cmd-ghostkick-default-reason");
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if (!_playerManager.TryGetSessionByUsername(playerName, out var player))
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{
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shell.WriteError(Loc.GetString($"shell-target-player-does-not-exist"));
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return;
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}
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_ghostKick.DoDisconnect(player.Channel, reason);
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}
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}
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