Files
tbd-station-14/Content.Server/Botany/Systems/BotanySystem.Produce.cs
Princess Cheeseballs 4059c29ebc Entity effects ECS refactor (#40580)
* LOCKED THE FUCK IN

* Forgot this little fella

* Crying

* All entity effects ported, needs cleanup still

* Commit

* HEHEHEHAW

* Shelve for now

* fixe

* Big

* First big chunk of changes

* Big if true

* Commit

* IT BUILDS!!!

* Fix LINTER fails

* Cleanup

* Scale working, cut down on some evil code

* Delete old Entity Effects

* Accidentally breaking shit by fixing bugs

* Fix a bunch of effects not working

* Fix reagent thresholds

* Update damage

* Wait don't change the gas metabolisms A

* Cleanup

* more fixes

* Eh

* Misc fixes and jank

* Remove two things, add bullshit, change condition to inverted

* Remove unused "Shared" system structure

* Namespace fix

* merge conflicts/cleanup

* More fixes

* Guidebook text begins

* Shelve

* Push

* More shit to push

* Fix

* Fix merg conflicts

* BLOOD FOR THE BLOOD GOD!!!

* Mild cleanup and lists

* Fix localization and comments

* Shuffle localization around a bit.

* All done?

* Nearly everything

* Is this the end?

* Whoops forgot to remove that TODO

* Get rid of some warnings for good measure...

* It's done

* Should make those virtual in case we want to override them tbqh...

* Update Content.Shared/EntityEffects/Effects/Botany/PlantAttributes/PlantDestroySeeds.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Fix test fails real

* Add to codeowners

* Documentation to everything

* Forgot to push whoops

* Standardize Condition names

* Fix up metabolism a little as a treat

* review

* add IsServer checks

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
2025-10-12 21:23:42 +00:00

60 lines
1.9 KiB
C#

using Content.Server.Botany.Components;
using Content.Shared.EntityEffects;
using Content.Shared.Examine;
using Content.Shared.FixedPoint;
namespace Content.Server.Botany.Systems;
public sealed partial class BotanySystem
{
[Dependency] private readonly SharedEntityEffectsSystem _entityEffects = default!;
public void ProduceGrown(EntityUid uid, ProduceComponent produce)
{
if (!TryGetSeed(produce, out var seed))
return;
foreach (var mutation in seed.Mutations)
{
if (mutation.AppliesToProduce)
_entityEffects.TryApplyEffect(uid, mutation.Effect);
}
if (!_solutionContainerSystem.EnsureSolution(uid,
produce.SolutionName,
out var solutionContainer,
FixedPoint2.Zero))
return;
solutionContainer.RemoveAllSolution();
foreach (var (chem, quantity) in seed.Chemicals)
{
var amount = FixedPoint2.New(quantity.Min);
if (quantity.PotencyDivisor > 0 && seed.Potency > 0)
amount += FixedPoint2.New(seed.Potency / quantity.PotencyDivisor);
amount = FixedPoint2.New(MathHelper.Clamp(amount.Float(), quantity.Min, quantity.Max));
solutionContainer.MaxVolume += amount;
solutionContainer.AddReagent(chem, amount);
}
}
public void OnProduceExamined(EntityUid uid, ProduceComponent comp, ExaminedEvent args)
{
if (comp.Seed == null)
return;
using (args.PushGroup(nameof(ProduceComponent)))
{
foreach (var m in comp.Seed.Mutations)
{
// Don't show mutations that have no effect on produce (sentience)
if (!m.AppliesToProduce)
continue;
if (m.Description != null)
args.PushMarkup(Loc.GetString(m.Description));
}
}
}
}