Files
tbd-station-14/Content.Server/Administration/Systems/BwoinkSystem.cs
2025-10-23 14:05:24 +00:00

907 lines
36 KiB
C#

using System.Linq;
using System.Net.Http;
using System.Text;
using System.Text.Json;
using System.Text.Json.Nodes;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using Content.Server.Administration.Managers;
using Content.Server.Afk;
using Content.Server.Database;
using Content.Server.Discord;
using Content.Server.GameTicking;
using Content.Server.Players.RateLimiting;
using Content.Shared.Administration;
using Content.Shared.CCVar;
using Content.Shared.GameTicking;
using Content.Shared.Mind;
using Content.Shared.Players.RateLimiting;
using JetBrains.Annotations;
using Robust.Server.Player;
using Robust.Shared;
using Robust.Shared.Configuration;
using Robust.Shared.Enums;
using Robust.Shared.Network;
using Robust.Shared.Player;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Server.Administration.Systems
{
[UsedImplicitly]
public sealed partial class BwoinkSystem : SharedBwoinkSystem
{
private const string RateLimitKey = "AdminHelp";
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IAdminManager _adminManager = default!;
[Dependency] private readonly IConfigurationManager _config = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IPlayerLocator _playerLocator = default!;
[Dependency] private readonly GameTicker _gameTicker = default!;
[Dependency] private readonly SharedMindSystem _minds = default!;
[Dependency] private readonly IAfkManager _afkManager = default!;
[Dependency] private readonly IServerDbManager _dbManager = default!;
[Dependency] private readonly PlayerRateLimitManager _rateLimit = default!;
[GeneratedRegex(@"^https://discord\.com/api/webhooks/(\d+)/((?!.*/).*)$")]
private static partial Regex DiscordRegex();
private string _webhookUrl = string.Empty;
private WebhookData? _webhookData;
private string _onCallUrl = string.Empty;
private WebhookData? _onCallData;
private ISawmill _sawmill = default!;
private readonly HttpClient _httpClient = new();
private string _footerIconUrl = string.Empty;
private string _avatarUrl = string.Empty;
private string _serverName = string.Empty;
private readonly Dictionary<NetUserId, DiscordRelayInteraction> _relayMessages = new();
private Dictionary<NetUserId, string> _oldMessageIds = new();
private readonly Dictionary<NetUserId, Queue<DiscordRelayedData>> _messageQueues = new();
private readonly HashSet<NetUserId> _processingChannels = new();
private readonly Dictionary<NetUserId, (TimeSpan Timestamp, bool Typing)> _typingUpdateTimestamps = new();
private string _overrideClientName = string.Empty;
// Max embed description length is 4096, according to https://discord.com/developers/docs/resources/channel#embed-object-embed-limits
// Keep small margin, just to be safe
private const ushort DescriptionMax = 4000;
// Maximum length a message can be before it is cut off
// Should be shorter than DescriptionMax
private const ushort MessageLengthCap = 3000;
// Text to be used to cut off messages that are too long. Should be shorter than MessageLengthCap
private const string TooLongText = "... **(too long)**";
private int _maxAdditionalChars;
private readonly Dictionary<NetUserId, DateTime> _activeConversations = new();
public override void Initialize()
{
base.Initialize();
Subs.CVar(_config, CCVars.DiscordOnCallWebhook, OnCallChanged, true);
Subs.CVar(_config, CCVars.DiscordAHelpWebhook, OnWebhookChanged, true);
Subs.CVar(_config, CCVars.DiscordAHelpFooterIcon, OnFooterIconChanged, true);
Subs.CVar(_config, CCVars.DiscordAHelpAvatar, OnAvatarChanged, true);
Subs.CVar(_config, CVars.GameHostName, OnServerNameChanged, true);
Subs.CVar(_config, CCVars.AdminAhelpOverrideClientName, OnOverrideChanged, true);
_sawmill = IoCManager.Resolve<ILogManager>().GetSawmill("AHELP");
var defaultParams = new AHelpMessageParams(
string.Empty,
string.Empty,
true,
_gameTicker.RoundDuration().ToString("hh\\:mm\\:ss"),
_gameTicker.RunLevel,
playedSound: false
);
_maxAdditionalChars = GenerateAHelpMessage(defaultParams).Message.Length;
_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
SubscribeLocalEvent<GameRunLevelChangedEvent>(OnGameRunLevelChanged);
SubscribeNetworkEvent<BwoinkClientTypingUpdated>(OnClientTypingUpdated);
SubscribeLocalEvent<RoundRestartCleanupEvent>(_ => _activeConversations.Clear());
_rateLimit.Register(
RateLimitKey,
new RateLimitRegistration(CCVars.AhelpRateLimitPeriod,
CCVars.AhelpRateLimitCount,
PlayerRateLimitedAction)
);
}
private async void OnCallChanged(string url)
{
_onCallUrl = url;
if (url == string.Empty)
return;
var match = DiscordRegex().Match(url);
if (!match.Success)
{
Log.Error("On call URL does not appear to be valid.");
return;
}
if (match.Groups.Count <= 2)
{
Log.Error("Could not get webhook ID or token for on call URL.");
return;
}
var webhookId = match.Groups[1].Value;
var webhookToken = match.Groups[2].Value;
_onCallData = await GetWebhookData(webhookId, webhookToken);
}
private void PlayerRateLimitedAction(ICommonSession obj)
{
RaiseNetworkEvent(
new BwoinkTextMessage(obj.UserId, default, Loc.GetString("bwoink-system-rate-limited"), playSound: false),
obj.Channel);
}
private void OnOverrideChanged(string obj)
{
_overrideClientName = obj;
}
private async void OnPlayerStatusChanged(object? sender, SessionStatusEventArgs e)
{
if (e.NewStatus == SessionStatus.Disconnected)
{
if (_activeConversations.TryGetValue(e.Session.UserId, out var lastMessageTime))
{
var timeSinceLastMessage = DateTime.Now - lastMessageTime;
if (timeSinceLastMessage > TimeSpan.FromMinutes(5))
{
_activeConversations.Remove(e.Session.UserId);
return; // Do not send disconnect message if timeout exceeded
}
}
// Check if the user has been banned
var ban = await _dbManager.GetServerBanAsync(null, e.Session.UserId, null, null);
if (ban != null)
{
var banMessage = Loc.GetString("bwoink-system-player-banned", ("banReason", ban.Reason));
NotifyAdmins(e.Session, banMessage, PlayerStatusType.Banned);
_activeConversations.Remove(e.Session.UserId);
return;
}
}
// Notify all admins if a player disconnects or reconnects
var message = e.NewStatus switch
{
SessionStatus.Connected => Loc.GetString("bwoink-system-player-reconnecting"),
SessionStatus.Disconnected => Loc.GetString("bwoink-system-player-disconnecting"),
_ => null
};
if (message != null)
{
var statusType = e.NewStatus == SessionStatus.Connected
? PlayerStatusType.Connected
: PlayerStatusType.Disconnected;
NotifyAdmins(e.Session, message, statusType);
}
if (e.NewStatus != SessionStatus.InGame)
return;
RaiseNetworkEvent(new BwoinkDiscordRelayUpdated(!string.IsNullOrWhiteSpace(_webhookUrl)), e.Session);
}
private void NotifyAdmins(ICommonSession session, string message, PlayerStatusType statusType)
{
if (!_activeConversations.ContainsKey(session.UserId))
{
// If the user is not part of an active conversation, do not notify admins.
return;
}
// Get the current timestamp
var timestamp = DateTime.Now.ToString("HH:mm:ss");
var roundTime = _gameTicker.RoundDuration().ToString("hh\\:mm\\:ss");
// Determine the icon based on the status type
string icon = statusType switch
{
PlayerStatusType.Connected => ":green_circle:",
PlayerStatusType.Disconnected => ":red_circle:",
PlayerStatusType.Banned => ":no_entry:",
_ => ":question:"
};
// Create the message parameters for Discord
var messageParams = new AHelpMessageParams(
session.Name,
message,
true,
roundTime,
_gameTicker.RunLevel,
playedSound: true,
icon: icon
);
// Create the message for in-game with username
var color = statusType switch
{
PlayerStatusType.Connected => Color.Green.ToHex(),
PlayerStatusType.Disconnected => Color.Yellow.ToHex(),
PlayerStatusType.Banned => Color.Orange.ToHex(),
_ => Color.Gray.ToHex(),
};
var inGameMessage = $"[color={color}]{session.Name} {message}[/color]";
var bwoinkMessage = new BwoinkTextMessage(
userId: session.UserId,
trueSender: SystemUserId,
text: inGameMessage,
sentAt: DateTime.Now,
playSound: false
);
var admins = GetTargetAdmins();
foreach (var admin in admins)
{
RaiseNetworkEvent(bwoinkMessage, admin);
}
// Enqueue the message for Discord relay
if (_webhookUrl != string.Empty)
{
// if (!_messageQueues.ContainsKey(session.UserId))
// _messageQueues[session.UserId] = new Queue<string>();
//
// var escapedText = FormattedMessage.EscapeText(message);
// messageParams.Message = escapedText;
//
// var discordMessage = GenerateAHelpMessage(messageParams);
// _messageQueues[session.UserId].Enqueue(discordMessage);
var queue = _messageQueues.GetOrNew(session.UserId);
var escapedText = FormattedMessage.EscapeText(message);
messageParams.Message = escapedText;
var discordMessage = GenerateAHelpMessage(messageParams);
queue.Enqueue(discordMessage);
}
}
private void OnGameRunLevelChanged(GameRunLevelChangedEvent args)
{
// Don't make a new embed if we
// 1. were in the lobby just now, and
// 2. are not entering the lobby or directly into a new round.
if (args.Old is GameRunLevel.PreRoundLobby ||
args.New is not (GameRunLevel.PreRoundLobby or GameRunLevel.InRound))
{
return;
}
// Store the Discord message IDs of the previous round
_oldMessageIds = new Dictionary<NetUserId, string>();
foreach (var (user, interaction) in _relayMessages)
{
var id = interaction.Id;
if (id == null)
return;
_oldMessageIds[user] = id;
}
_relayMessages.Clear();
}
private void OnClientTypingUpdated(BwoinkClientTypingUpdated msg, EntitySessionEventArgs args)
{
if (_typingUpdateTimestamps.TryGetValue(args.SenderSession.UserId, out var tuple) &&
tuple.Typing == msg.Typing &&
tuple.Timestamp + TimeSpan.FromSeconds(1) > _timing.RealTime)
{
return;
}
_typingUpdateTimestamps[args.SenderSession.UserId] = (_timing.RealTime, msg.Typing);
// Non-admins can only ever type on their own ahelp, guard against fake messages
var isAdmin = _adminManager.GetAdminData(args.SenderSession)?.HasFlag(AdminFlags.Adminhelp) ?? false;
var channel = isAdmin ? msg.Channel : args.SenderSession.UserId;
var update = new BwoinkPlayerTypingUpdated(channel, args.SenderSession.Name, msg.Typing);
foreach (var admin in GetTargetAdmins())
{
if (admin.UserId == args.SenderSession.UserId)
continue;
RaiseNetworkEvent(update, admin);
}
}
private void OnServerNameChanged(string obj)
{
_serverName = obj;
}
private async void OnWebhookChanged(string url)
{
_webhookUrl = url;
RaiseNetworkEvent(new BwoinkDiscordRelayUpdated(!string.IsNullOrWhiteSpace(url)));
if (url == string.Empty)
return;
// Basic sanity check and capturing webhook ID and token
var match = DiscordRegex().Match(url);
if (!match.Success)
{
// TODO: Ideally, CVar validation during setting should be better integrated
Log.Warning("Webhook URL does not appear to be valid. Using anyways...");
return;
}
if (match.Groups.Count <= 2)
{
Log.Error("Could not get webhook ID or token.");
return;
}
var webhookId = match.Groups[1].Value;
var webhookToken = match.Groups[2].Value;
// Fire and forget
_webhookData = await GetWebhookData(webhookId, webhookToken);
}
private async Task<WebhookData?> GetWebhookData(string id, string token)
{
var response = await _httpClient.GetAsync($"https://discord.com/api/v10/webhooks/{id}/{token}");
var content = await response.Content.ReadAsStringAsync();
if (!response.IsSuccessStatusCode)
{
_sawmill.Log(LogLevel.Error,
$"Discord returned bad status code when trying to get webhook data (perhaps the webhook URL is invalid?): {response.StatusCode}\nResponse: {content}");
return null;
}
return JsonSerializer.Deserialize<WebhookData>(content);
}
private void OnFooterIconChanged(string url)
{
_footerIconUrl = url;
}
private void OnAvatarChanged(string url)
{
_avatarUrl = url;
}
private async void ProcessQueue(NetUserId userId, Queue<DiscordRelayedData> messages)
{
// Whether an embed already exists for this player
var exists = _relayMessages.TryGetValue(userId, out var existingEmbed);
// Whether the message will become too long after adding these new messages
var tooLong = exists && messages.Sum(msg => Math.Min(msg.Message.Length, MessageLengthCap) + "\n".Length)
+ existingEmbed?.Description.Length > DescriptionMax;
// If there is no existing embed, or it is getting too long, we create a new embed
if (!exists || tooLong)
{
var lookup = await _playerLocator.LookupIdAsync(userId);
if (lookup == null)
{
_sawmill.Log(LogLevel.Error,
$"Unable to find player for NetUserId {userId} when sending discord webhook.");
_relayMessages.Remove(userId);
return;
}
var linkToPrevious = string.Empty;
// If we have all the data required, we can link to the embed of the previous round or embed that was too long
if (_webhookData is { GuildId: { } guildId, ChannelId: { } channelId })
{
if (tooLong && existingEmbed?.Id != null)
{
linkToPrevious =
$"**[Go to previous embed of this round](https://discord.com/channels/{guildId}/{channelId}/{existingEmbed.Id})**\n";
}
else if (_oldMessageIds.TryGetValue(userId, out var id) && !string.IsNullOrEmpty(id))
{
linkToPrevious =
$"**[Go to last round's conversation with this player](https://discord.com/channels/{guildId}/{channelId}/{id})**\n";
}
}
var characterName = _minds.GetCharacterName(userId);
existingEmbed = new DiscordRelayInteraction()
{
Id = null,
CharacterName = characterName,
Description = linkToPrevious,
Username = lookup.Username,
LastRunLevel = _gameTicker.RunLevel,
};
_relayMessages[userId] = existingEmbed;
}
// Previous message was in another RunLevel, so show that in the embed
if (existingEmbed!.LastRunLevel != _gameTicker.RunLevel)
{
existingEmbed.Description += _gameTicker.RunLevel switch
{
GameRunLevel.PreRoundLobby => "\n\n:arrow_forward: _**Pre-round lobby started**_\n",
GameRunLevel.InRound => "\n\n:arrow_forward: _**Round started**_\n",
GameRunLevel.PostRound => "\n\n:stop_button: _**Post-round started**_\n",
_ => throw new ArgumentOutOfRangeException(nameof(_gameTicker.RunLevel),
$"{_gameTicker.RunLevel} was not matched."),
};
existingEmbed.LastRunLevel = _gameTicker.RunLevel;
}
// If last message of the new batch is SOS then relay it to on-call.
// ... as long as it hasn't been relayed already.
var discordMention = messages.Last();
var onCallRelay = !discordMention.Receivers && !existingEmbed.OnCall;
// Add available messages to the embed description
while (messages.TryDequeue(out var message))
{
string text;
// In case someone thinks they're funny
if (message.Message.Length > MessageLengthCap)
text = message.Message[..(MessageLengthCap - TooLongText.Length)] + TooLongText;
else
text = message.Message;
existingEmbed.Description += $"\n{text}";
}
var payload = GeneratePayload(existingEmbed.Description,
existingEmbed.Username,
existingEmbed.CharacterName);
// If there is no existing embed, create a new one
// Otherwise patch (edit) it
if (existingEmbed.Id == null)
{
var request = await _httpClient.PostAsync($"{_webhookUrl}?wait=true",
new StringContent(JsonSerializer.Serialize(payload), Encoding.UTF8, "application/json"));
var content = await request.Content.ReadAsStringAsync();
if (!request.IsSuccessStatusCode)
{
_sawmill.Log(LogLevel.Error,
$"Discord returned bad status code when posting message (perhaps the message is too long?): {request.StatusCode}\nResponse: {content}");
_relayMessages.Remove(userId);
return;
}
var id = JsonNode.Parse(content)?["id"];
if (id == null)
{
_sawmill.Log(LogLevel.Error,
$"Could not find id in json-content returned from discord webhook: {content}");
_relayMessages.Remove(userId);
return;
}
existingEmbed.Id = id.ToString();
}
else
{
var request = await _httpClient.PatchAsync($"{_webhookUrl}/messages/{existingEmbed.Id}",
new StringContent(JsonSerializer.Serialize(payload), Encoding.UTF8, "application/json"));
if (!request.IsSuccessStatusCode)
{
var content = await request.Content.ReadAsStringAsync();
_sawmill.Log(LogLevel.Error,
$"Discord returned bad status code when patching message (perhaps the message is too long?): {request.StatusCode}\nResponse: {content}");
_relayMessages.Remove(userId);
return;
}
}
_relayMessages[userId] = existingEmbed;
// Actually do the on call relay last, we just need to grab it before we dequeue every message above.
if (onCallRelay &&
_onCallData != null)
{
existingEmbed.OnCall = true;
var roleMention = _config.GetCVar(CCVars.DiscordAhelpMention);
if (!string.IsNullOrEmpty(roleMention))
{
var message = new StringBuilder();
message.AppendLine($"<@&{roleMention}>");
message.AppendLine("Unanswered SOS");
// Need webhook data to get the correct link for that channel rather than on-call data.
if (_webhookData is { GuildId: { } guildId, ChannelId: { } channelId })
{
message.AppendLine(
$"**[Go to ahelp](https://discord.com/channels/{guildId}/{channelId}/{existingEmbed.Id})**");
}
payload = GeneratePayload(message.ToString(), existingEmbed.Username, existingEmbed.CharacterName);
var request = await _httpClient.PostAsync($"{_onCallUrl}?wait=true",
new StringContent(JsonSerializer.Serialize(payload), Encoding.UTF8, "application/json"));
var content = await request.Content.ReadAsStringAsync();
if (!request.IsSuccessStatusCode)
{
_sawmill.Log(LogLevel.Error, $"Discord returned bad status code when posting relay message (perhaps the message is too long?): {request.StatusCode}\nResponse: {content}");
}
}
}
else
{
existingEmbed.OnCall = false;
}
_processingChannels.Remove(userId);
}
private WebhookPayload GeneratePayload(string messages, string username, string? characterName = null)
{
// Add character name
if (characterName != null)
username += $" ({characterName})";
// If no admins are online, set embed color to red. Otherwise green
var color = GetNonAfkAdmins().Count > 0 ? 0x41F097 : 0xFF0000;
// Limit server name to 1500 characters, in case someone tries to be a little funny
var serverName = _serverName[..Math.Min(_serverName.Length, 1500)];
var round = _gameTicker.RunLevel switch
{
GameRunLevel.PreRoundLobby => _gameTicker.RoundId == 0
? "pre-round lobby after server restart" // first round after server restart has ID == 0
: $"pre-round lobby for round {_gameTicker.RoundId}",
GameRunLevel.InRound => $"round {_gameTicker.RoundId}",
GameRunLevel.PostRound => $"post-round {_gameTicker.RoundId}",
_ => throw new ArgumentOutOfRangeException(nameof(_gameTicker.RunLevel),
$"{_gameTicker.RunLevel} was not matched."),
};
return new WebhookPayload
{
Username = username,
AvatarUrl = string.IsNullOrWhiteSpace(_avatarUrl) ? null : _avatarUrl,
Embeds = new List<WebhookEmbed>
{
new()
{
Description = messages,
Color = color,
Footer = new WebhookEmbedFooter
{
Text = $"{serverName} ({round})",
IconUrl = string.IsNullOrWhiteSpace(_footerIconUrl) ? null : _footerIconUrl
},
},
},
};
}
public override void Update(float frameTime)
{
base.Update(frameTime);
foreach (var userId in _messageQueues.Keys.ToArray())
{
if (_processingChannels.Contains(userId))
continue;
var queue = _messageQueues[userId];
_messageQueues.Remove(userId);
if (queue.Count == 0)
continue;
_processingChannels.Add(userId);
ProcessQueue(userId, queue);
}
}
protected override void OnBwoinkTextMessage(BwoinkTextMessage message, EntitySessionEventArgs eventArgs)
{
base.OnBwoinkTextMessage(message, eventArgs);
_activeConversations[message.UserId] = DateTime.Now;
var senderSession = eventArgs.SenderSession;
// TODO: Sanitize text?
// Confirm that this person is actually allowed to send a message here.
var personalChannel = senderSession.UserId == message.UserId;
var senderAdmin = _adminManager.GetAdminData(senderSession);
var senderAHelpAdmin = senderAdmin?.HasFlag(AdminFlags.Adminhelp) ?? false;
var authorized = personalChannel && !message.AdminOnly || senderAHelpAdmin;
if (!authorized)
{
// Unauthorized bwoink (log?)
return;
}
if (_rateLimit.CountAction(eventArgs.SenderSession, RateLimitKey) != RateLimitStatus.Allowed)
return;
var escapedText = FormattedMessage.EscapeText(message.Text);
string bwoinkText;
string adminPrefix = "";
//Getting an administrator position
if (_config.GetCVar(CCVars.AhelpAdminPrefix) && senderAdmin is not null && senderAdmin.Title is not null)
{
adminPrefix = $"[bold]\\[{senderAdmin.Title}\\][/bold] ";
}
if (senderAdmin is not null &&
senderAdmin.Flags ==
AdminFlags.Adminhelp) // Mentor. Not full admin. That's why it's colored differently.
{
bwoinkText = $"[color=purple]{adminPrefix}{senderSession.Name}[/color]";
}
else if (senderAdmin is not null && senderAdmin.HasFlag(AdminFlags.Adminhelp))
{
bwoinkText = $"[color=red]{adminPrefix}{senderSession.Name}[/color]";
}
else
{
bwoinkText = $"{senderSession.Name}";
}
bwoinkText = $"{(message.AdminOnly ? Loc.GetString("bwoink-message-admin-only") : !message.PlaySound ? Loc.GetString("bwoink-message-silent") : "")} {bwoinkText}: {escapedText}";
// If it's not an admin / admin chooses to keep the sound and message is not an admin only message, then play it.
var playSound = (!senderAHelpAdmin || message.PlaySound) && !message.AdminOnly;
var msg = new BwoinkTextMessage(message.UserId, senderSession.UserId, bwoinkText, playSound: playSound, adminOnly: message.AdminOnly);
LogBwoink(msg);
var admins = GetTargetAdmins();
// Notify all admins
foreach (var channel in admins)
{
RaiseNetworkEvent(msg, channel);
}
string adminPrefixWebhook = "";
if (_config.GetCVar(CCVars.AhelpAdminPrefixWebhook) && senderAdmin is not null && senderAdmin.Title is not null)
{
adminPrefixWebhook = $"[bold]\\[{senderAdmin.Title}\\][/bold] ";
}
// Notify player
if (_playerManager.TryGetSessionById(message.UserId, out var session) && !message.AdminOnly)
{
if (!admins.Contains(session.Channel))
{
// If _overrideClientName is set, we generate a new message with the override name. The admins name will still be the original name for the webhooks.
if (_overrideClientName != string.Empty)
{
string overrideMsgText;
// Doing the same thing as above, but with the override name. Theres probably a better way to do this.
if (senderAdmin is not null &&
senderAdmin.Flags ==
AdminFlags.Adminhelp) // Mentor. Not full admin. That's why it's colored differently.
{
overrideMsgText = $"[color=purple]{adminPrefixWebhook}{_overrideClientName}[/color]";
}
else if (senderAdmin is not null && senderAdmin.HasFlag(AdminFlags.Adminhelp))
{
overrideMsgText = $"[color=red]{adminPrefixWebhook}{_overrideClientName}[/color]";
}
else
{
overrideMsgText = $"{senderSession.Name}"; // Not an admin, name is not overridden.
}
overrideMsgText = $"{(message.PlaySound ? "" : "(S) ")}{overrideMsgText}: {escapedText}";
RaiseNetworkEvent(new BwoinkTextMessage(message.UserId,
senderSession.UserId,
overrideMsgText,
playSound: playSound),
session.Channel);
}
else
RaiseNetworkEvent(msg, session.Channel);
}
}
var sendsWebhook = _webhookUrl != string.Empty;
if (sendsWebhook)
{
if (!_messageQueues.ContainsKey(msg.UserId))
_messageQueues[msg.UserId] = new Queue<DiscordRelayedData>();
var str = message.Text;
var unameLength = senderSession.Name.Length;
if (unameLength + str.Length + _maxAdditionalChars > DescriptionMax)
{
str = str[..(DescriptionMax - _maxAdditionalChars - unameLength)];
}
var nonAfkAdmins = GetNonAfkAdmins();
var messageParams = new AHelpMessageParams(
senderSession.Name,
str,
!personalChannel,
_gameTicker.RoundDuration().ToString("hh\\:mm\\:ss"),
_gameTicker.RunLevel,
playedSound: playSound,
adminOnly: message.AdminOnly,
noReceivers: nonAfkAdmins.Count == 0
);
_messageQueues[msg.UserId].Enqueue(GenerateAHelpMessage(messageParams));
}
if (admins.Count != 0 || sendsWebhook)
return;
// No admin online, let the player know
var systemText = Loc.GetString("bwoink-system-starmute-message-no-other-users");
var starMuteMsg = new BwoinkTextMessage(message.UserId, SystemUserId, systemText);
RaiseNetworkEvent(starMuteMsg, senderSession.Channel);
}
private IList<INetChannel> GetNonAfkAdmins()
{
return _adminManager.ActiveAdmins
.Where(p => (_adminManager.GetAdminData(p)?.HasFlag(AdminFlags.Adminhelp) ?? false) &&
!_afkManager.IsAfk(p))
.Select(p => p.Channel)
.ToList();
}
private IList<INetChannel> GetTargetAdmins()
{
return _adminManager.ActiveAdmins
.Where(p => _adminManager.GetAdminData(p)?.HasFlag(AdminFlags.Adminhelp) ?? false)
.Select(p => p.Channel)
.ToList();
}
private DiscordRelayedData GenerateAHelpMessage(AHelpMessageParams parameters)
{
var stringbuilder = new StringBuilder();
if (parameters.Icon != null)
stringbuilder.Append(parameters.Icon);
else if (parameters.IsAdmin)
stringbuilder.Append(":outbox_tray:");
else if (parameters.NoReceivers)
stringbuilder.Append(":sos:");
else
stringbuilder.Append(":inbox_tray:");
if (parameters.RoundTime != string.Empty && parameters.RoundState == GameRunLevel.InRound)
stringbuilder.Append($" **{parameters.RoundTime}**");
if (!parameters.PlayedSound)
stringbuilder.Append($" **{(parameters.AdminOnly ? Loc.GetString("bwoink-message-admin-only") : Loc.GetString("bwoink-message-silent"))}**");
if (parameters.Icon == null)
stringbuilder.Append($" **{parameters.Username}:** ");
else
stringbuilder.Append($" **{parameters.Username}** ");
stringbuilder.Append(parameters.Message);
return new DiscordRelayedData()
{
Receivers = !parameters.NoReceivers,
Message = stringbuilder.ToString(),
};
}
private record struct DiscordRelayedData
{
/// <summary>
/// Was anyone online to receive it.
/// </summary>
public bool Receivers;
/// <summary>
/// What's the payload to send to discord.
/// </summary>
public string Message;
}
/// <summary>
/// Class specifically for holding information regarding existing Discord embeds
/// </summary>
private sealed class DiscordRelayInteraction
{
public string? Id;
public string Username = String.Empty;
public string? CharacterName;
/// <summary>
/// Contents for the discord message.
/// </summary>
public string Description = string.Empty;
/// <summary>
/// Run level of the last interaction. If different we'll link to the last Id.
/// </summary>
public GameRunLevel LastRunLevel;
/// <summary>
/// Did we relay this interaction to OnCall previously.
/// </summary>
public bool OnCall;
}
}
public sealed class AHelpMessageParams
{
public string Username { get; set; }
public string Message { get; set; }
public bool IsAdmin { get; set; }
public string RoundTime { get; set; }
public GameRunLevel RoundState { get; set; }
public bool PlayedSound { get; set; }
public readonly bool AdminOnly;
public bool NoReceivers { get; set; }
public string? Icon { get; set; }
public AHelpMessageParams(
string username,
string message,
bool isAdmin,
string roundTime,
GameRunLevel roundState,
bool playedSound,
bool adminOnly = false,
bool noReceivers = false,
string? icon = null)
{
Username = username;
Message = message;
IsAdmin = isAdmin;
RoundTime = roundTime;
RoundState = roundState;
PlayedSound = playedSound;
AdminOnly = adminOnly;
NoReceivers = noReceivers;
Icon = icon;
}
}
public enum PlayerStatusType
{
Connected,
Disconnected,
Banned,
}
}