using System.Linq; using System.Net.Http; using System.Text; using System.Text.Json; using System.Text.Json.Nodes; using System.Text.RegularExpressions; using System.Threading.Tasks; using Content.Server.Administration.Managers; using Content.Server.Afk; using Content.Server.Database; using Content.Server.Discord; using Content.Server.GameTicking; using Content.Server.Players.RateLimiting; using Content.Shared.Administration; using Content.Shared.CCVar; using Content.Shared.GameTicking; using Content.Shared.Mind; using Content.Shared.Players.RateLimiting; using JetBrains.Annotations; using Robust.Server.Player; using Robust.Shared; using Robust.Shared.Configuration; using Robust.Shared.Enums; using Robust.Shared.Network; using Robust.Shared.Player; using Robust.Shared.Timing; using Robust.Shared.Utility; namespace Content.Server.Administration.Systems { [UsedImplicitly] public sealed partial class BwoinkSystem : SharedBwoinkSystem { private const string RateLimitKey = "AdminHelp"; [Dependency] private readonly IPlayerManager _playerManager = default!; [Dependency] private readonly IAdminManager _adminManager = default!; [Dependency] private readonly IConfigurationManager _config = default!; [Dependency] private readonly IGameTiming _timing = default!; [Dependency] private readonly IPlayerLocator _playerLocator = default!; [Dependency] private readonly GameTicker _gameTicker = default!; [Dependency] private readonly SharedMindSystem _minds = default!; [Dependency] private readonly IAfkManager _afkManager = default!; [Dependency] private readonly IServerDbManager _dbManager = default!; [Dependency] private readonly PlayerRateLimitManager _rateLimit = default!; [GeneratedRegex(@"^https://discord\.com/api/webhooks/(\d+)/((?!.*/).*)$")] private static partial Regex DiscordRegex(); private string _webhookUrl = string.Empty; private WebhookData? _webhookData; private string _onCallUrl = string.Empty; private WebhookData? _onCallData; private ISawmill _sawmill = default!; private readonly HttpClient _httpClient = new(); private string _footerIconUrl = string.Empty; private string _avatarUrl = string.Empty; private string _serverName = string.Empty; private readonly Dictionary _relayMessages = new(); private Dictionary _oldMessageIds = new(); private readonly Dictionary> _messageQueues = new(); private readonly HashSet _processingChannels = new(); private readonly Dictionary _typingUpdateTimestamps = new(); private string _overrideClientName = string.Empty; // Max embed description length is 4096, according to https://discord.com/developers/docs/resources/channel#embed-object-embed-limits // Keep small margin, just to be safe private const ushort DescriptionMax = 4000; // Maximum length a message can be before it is cut off // Should be shorter than DescriptionMax private const ushort MessageLengthCap = 3000; // Text to be used to cut off messages that are too long. Should be shorter than MessageLengthCap private const string TooLongText = "... **(too long)**"; private int _maxAdditionalChars; private readonly Dictionary _activeConversations = new(); public override void Initialize() { base.Initialize(); Subs.CVar(_config, CCVars.DiscordOnCallWebhook, OnCallChanged, true); Subs.CVar(_config, CCVars.DiscordAHelpWebhook, OnWebhookChanged, true); Subs.CVar(_config, CCVars.DiscordAHelpFooterIcon, OnFooterIconChanged, true); Subs.CVar(_config, CCVars.DiscordAHelpAvatar, OnAvatarChanged, true); Subs.CVar(_config, CVars.GameHostName, OnServerNameChanged, true); Subs.CVar(_config, CCVars.AdminAhelpOverrideClientName, OnOverrideChanged, true); _sawmill = IoCManager.Resolve().GetSawmill("AHELP"); var defaultParams = new AHelpMessageParams( string.Empty, string.Empty, true, _gameTicker.RoundDuration().ToString("hh\\:mm\\:ss"), _gameTicker.RunLevel, playedSound: false ); _maxAdditionalChars = GenerateAHelpMessage(defaultParams).Message.Length; _playerManager.PlayerStatusChanged += OnPlayerStatusChanged; SubscribeLocalEvent(OnGameRunLevelChanged); SubscribeNetworkEvent(OnClientTypingUpdated); SubscribeLocalEvent(_ => _activeConversations.Clear()); _rateLimit.Register( RateLimitKey, new RateLimitRegistration(CCVars.AhelpRateLimitPeriod, CCVars.AhelpRateLimitCount, PlayerRateLimitedAction) ); } private async void OnCallChanged(string url) { _onCallUrl = url; if (url == string.Empty) return; var match = DiscordRegex().Match(url); if (!match.Success) { Log.Error("On call URL does not appear to be valid."); return; } if (match.Groups.Count <= 2) { Log.Error("Could not get webhook ID or token for on call URL."); return; } var webhookId = match.Groups[1].Value; var webhookToken = match.Groups[2].Value; _onCallData = await GetWebhookData(webhookId, webhookToken); } private void PlayerRateLimitedAction(ICommonSession obj) { RaiseNetworkEvent( new BwoinkTextMessage(obj.UserId, default, Loc.GetString("bwoink-system-rate-limited"), playSound: false), obj.Channel); } private void OnOverrideChanged(string obj) { _overrideClientName = obj; } private async void OnPlayerStatusChanged(object? sender, SessionStatusEventArgs e) { if (e.NewStatus == SessionStatus.Disconnected) { if (_activeConversations.TryGetValue(e.Session.UserId, out var lastMessageTime)) { var timeSinceLastMessage = DateTime.Now - lastMessageTime; if (timeSinceLastMessage > TimeSpan.FromMinutes(5)) { _activeConversations.Remove(e.Session.UserId); return; // Do not send disconnect message if timeout exceeded } } // Check if the user has been banned var ban = await _dbManager.GetServerBanAsync(null, e.Session.UserId, null, null); if (ban != null) { var banMessage = Loc.GetString("bwoink-system-player-banned", ("banReason", ban.Reason)); NotifyAdmins(e.Session, banMessage, PlayerStatusType.Banned); _activeConversations.Remove(e.Session.UserId); return; } } // Notify all admins if a player disconnects or reconnects var message = e.NewStatus switch { SessionStatus.Connected => Loc.GetString("bwoink-system-player-reconnecting"), SessionStatus.Disconnected => Loc.GetString("bwoink-system-player-disconnecting"), _ => null }; if (message != null) { var statusType = e.NewStatus == SessionStatus.Connected ? PlayerStatusType.Connected : PlayerStatusType.Disconnected; NotifyAdmins(e.Session, message, statusType); } if (e.NewStatus != SessionStatus.InGame) return; RaiseNetworkEvent(new BwoinkDiscordRelayUpdated(!string.IsNullOrWhiteSpace(_webhookUrl)), e.Session); } private void NotifyAdmins(ICommonSession session, string message, PlayerStatusType statusType) { if (!_activeConversations.ContainsKey(session.UserId)) { // If the user is not part of an active conversation, do not notify admins. return; } // Get the current timestamp var timestamp = DateTime.Now.ToString("HH:mm:ss"); var roundTime = _gameTicker.RoundDuration().ToString("hh\\:mm\\:ss"); // Determine the icon based on the status type string icon = statusType switch { PlayerStatusType.Connected => ":green_circle:", PlayerStatusType.Disconnected => ":red_circle:", PlayerStatusType.Banned => ":no_entry:", _ => ":question:" }; // Create the message parameters for Discord var messageParams = new AHelpMessageParams( session.Name, message, true, roundTime, _gameTicker.RunLevel, playedSound: true, icon: icon ); // Create the message for in-game with username var color = statusType switch { PlayerStatusType.Connected => Color.Green.ToHex(), PlayerStatusType.Disconnected => Color.Yellow.ToHex(), PlayerStatusType.Banned => Color.Orange.ToHex(), _ => Color.Gray.ToHex(), }; var inGameMessage = $"[color={color}]{session.Name} {message}[/color]"; var bwoinkMessage = new BwoinkTextMessage( userId: session.UserId, trueSender: SystemUserId, text: inGameMessage, sentAt: DateTime.Now, playSound: false ); var admins = GetTargetAdmins(); foreach (var admin in admins) { RaiseNetworkEvent(bwoinkMessage, admin); } // Enqueue the message for Discord relay if (_webhookUrl != string.Empty) { // if (!_messageQueues.ContainsKey(session.UserId)) // _messageQueues[session.UserId] = new Queue(); // // var escapedText = FormattedMessage.EscapeText(message); // messageParams.Message = escapedText; // // var discordMessage = GenerateAHelpMessage(messageParams); // _messageQueues[session.UserId].Enqueue(discordMessage); var queue = _messageQueues.GetOrNew(session.UserId); var escapedText = FormattedMessage.EscapeText(message); messageParams.Message = escapedText; var discordMessage = GenerateAHelpMessage(messageParams); queue.Enqueue(discordMessage); } } private void OnGameRunLevelChanged(GameRunLevelChangedEvent args) { // Don't make a new embed if we // 1. were in the lobby just now, and // 2. are not entering the lobby or directly into a new round. if (args.Old is GameRunLevel.PreRoundLobby || args.New is not (GameRunLevel.PreRoundLobby or GameRunLevel.InRound)) { return; } // Store the Discord message IDs of the previous round _oldMessageIds = new Dictionary(); foreach (var (user, interaction) in _relayMessages) { var id = interaction.Id; if (id == null) return; _oldMessageIds[user] = id; } _relayMessages.Clear(); } private void OnClientTypingUpdated(BwoinkClientTypingUpdated msg, EntitySessionEventArgs args) { if (_typingUpdateTimestamps.TryGetValue(args.SenderSession.UserId, out var tuple) && tuple.Typing == msg.Typing && tuple.Timestamp + TimeSpan.FromSeconds(1) > _timing.RealTime) { return; } _typingUpdateTimestamps[args.SenderSession.UserId] = (_timing.RealTime, msg.Typing); // Non-admins can only ever type on their own ahelp, guard against fake messages var isAdmin = _adminManager.GetAdminData(args.SenderSession)?.HasFlag(AdminFlags.Adminhelp) ?? false; var channel = isAdmin ? msg.Channel : args.SenderSession.UserId; var update = new BwoinkPlayerTypingUpdated(channel, args.SenderSession.Name, msg.Typing); foreach (var admin in GetTargetAdmins()) { if (admin.UserId == args.SenderSession.UserId) continue; RaiseNetworkEvent(update, admin); } } private void OnServerNameChanged(string obj) { _serverName = obj; } private async void OnWebhookChanged(string url) { _webhookUrl = url; RaiseNetworkEvent(new BwoinkDiscordRelayUpdated(!string.IsNullOrWhiteSpace(url))); if (url == string.Empty) return; // Basic sanity check and capturing webhook ID and token var match = DiscordRegex().Match(url); if (!match.Success) { // TODO: Ideally, CVar validation during setting should be better integrated Log.Warning("Webhook URL does not appear to be valid. Using anyways..."); return; } if (match.Groups.Count <= 2) { Log.Error("Could not get webhook ID or token."); return; } var webhookId = match.Groups[1].Value; var webhookToken = match.Groups[2].Value; // Fire and forget _webhookData = await GetWebhookData(webhookId, webhookToken); } private async Task GetWebhookData(string id, string token) { var response = await _httpClient.GetAsync($"https://discord.com/api/v10/webhooks/{id}/{token}"); var content = await response.Content.ReadAsStringAsync(); if (!response.IsSuccessStatusCode) { _sawmill.Log(LogLevel.Error, $"Discord returned bad status code when trying to get webhook data (perhaps the webhook URL is invalid?): {response.StatusCode}\nResponse: {content}"); return null; } return JsonSerializer.Deserialize(content); } private void OnFooterIconChanged(string url) { _footerIconUrl = url; } private void OnAvatarChanged(string url) { _avatarUrl = url; } private async void ProcessQueue(NetUserId userId, Queue messages) { // Whether an embed already exists for this player var exists = _relayMessages.TryGetValue(userId, out var existingEmbed); // Whether the message will become too long after adding these new messages var tooLong = exists && messages.Sum(msg => Math.Min(msg.Message.Length, MessageLengthCap) + "\n".Length) + existingEmbed?.Description.Length > DescriptionMax; // If there is no existing embed, or it is getting too long, we create a new embed if (!exists || tooLong) { var lookup = await _playerLocator.LookupIdAsync(userId); if (lookup == null) { _sawmill.Log(LogLevel.Error, $"Unable to find player for NetUserId {userId} when sending discord webhook."); _relayMessages.Remove(userId); return; } var linkToPrevious = string.Empty; // If we have all the data required, we can link to the embed of the previous round or embed that was too long if (_webhookData is { GuildId: { } guildId, ChannelId: { } channelId }) { if (tooLong && existingEmbed?.Id != null) { linkToPrevious = $"**[Go to previous embed of this round](https://discord.com/channels/{guildId}/{channelId}/{existingEmbed.Id})**\n"; } else if (_oldMessageIds.TryGetValue(userId, out var id) && !string.IsNullOrEmpty(id)) { linkToPrevious = $"**[Go to last round's conversation with this player](https://discord.com/channels/{guildId}/{channelId}/{id})**\n"; } } var characterName = _minds.GetCharacterName(userId); existingEmbed = new DiscordRelayInteraction() { Id = null, CharacterName = characterName, Description = linkToPrevious, Username = lookup.Username, LastRunLevel = _gameTicker.RunLevel, }; _relayMessages[userId] = existingEmbed; } // Previous message was in another RunLevel, so show that in the embed if (existingEmbed!.LastRunLevel != _gameTicker.RunLevel) { existingEmbed.Description += _gameTicker.RunLevel switch { GameRunLevel.PreRoundLobby => "\n\n:arrow_forward: _**Pre-round lobby started**_\n", GameRunLevel.InRound => "\n\n:arrow_forward: _**Round started**_\n", GameRunLevel.PostRound => "\n\n:stop_button: _**Post-round started**_\n", _ => throw new ArgumentOutOfRangeException(nameof(_gameTicker.RunLevel), $"{_gameTicker.RunLevel} was not matched."), }; existingEmbed.LastRunLevel = _gameTicker.RunLevel; } // If last message of the new batch is SOS then relay it to on-call. // ... as long as it hasn't been relayed already. var discordMention = messages.Last(); var onCallRelay = !discordMention.Receivers && !existingEmbed.OnCall; // Add available messages to the embed description while (messages.TryDequeue(out var message)) { string text; // In case someone thinks they're funny if (message.Message.Length > MessageLengthCap) text = message.Message[..(MessageLengthCap - TooLongText.Length)] + TooLongText; else text = message.Message; existingEmbed.Description += $"\n{text}"; } var payload = GeneratePayload(existingEmbed.Description, existingEmbed.Username, existingEmbed.CharacterName); // If there is no existing embed, create a new one // Otherwise patch (edit) it if (existingEmbed.Id == null) { var request = await _httpClient.PostAsync($"{_webhookUrl}?wait=true", new StringContent(JsonSerializer.Serialize(payload), Encoding.UTF8, "application/json")); var content = await request.Content.ReadAsStringAsync(); if (!request.IsSuccessStatusCode) { _sawmill.Log(LogLevel.Error, $"Discord returned bad status code when posting message (perhaps the message is too long?): {request.StatusCode}\nResponse: {content}"); _relayMessages.Remove(userId); return; } var id = JsonNode.Parse(content)?["id"]; if (id == null) { _sawmill.Log(LogLevel.Error, $"Could not find id in json-content returned from discord webhook: {content}"); _relayMessages.Remove(userId); return; } existingEmbed.Id = id.ToString(); } else { var request = await _httpClient.PatchAsync($"{_webhookUrl}/messages/{existingEmbed.Id}", new StringContent(JsonSerializer.Serialize(payload), Encoding.UTF8, "application/json")); if (!request.IsSuccessStatusCode) { var content = await request.Content.ReadAsStringAsync(); _sawmill.Log(LogLevel.Error, $"Discord returned bad status code when patching message (perhaps the message is too long?): {request.StatusCode}\nResponse: {content}"); _relayMessages.Remove(userId); return; } } _relayMessages[userId] = existingEmbed; // Actually do the on call relay last, we just need to grab it before we dequeue every message above. if (onCallRelay && _onCallData != null) { existingEmbed.OnCall = true; var roleMention = _config.GetCVar(CCVars.DiscordAhelpMention); if (!string.IsNullOrEmpty(roleMention)) { var message = new StringBuilder(); message.AppendLine($"<@&{roleMention}>"); message.AppendLine("Unanswered SOS"); // Need webhook data to get the correct link for that channel rather than on-call data. if (_webhookData is { GuildId: { } guildId, ChannelId: { } channelId }) { message.AppendLine( $"**[Go to ahelp](https://discord.com/channels/{guildId}/{channelId}/{existingEmbed.Id})**"); } payload = GeneratePayload(message.ToString(), existingEmbed.Username, existingEmbed.CharacterName); var request = await _httpClient.PostAsync($"{_onCallUrl}?wait=true", new StringContent(JsonSerializer.Serialize(payload), Encoding.UTF8, "application/json")); var content = await request.Content.ReadAsStringAsync(); if (!request.IsSuccessStatusCode) { _sawmill.Log(LogLevel.Error, $"Discord returned bad status code when posting relay message (perhaps the message is too long?): {request.StatusCode}\nResponse: {content}"); } } } else { existingEmbed.OnCall = false; } _processingChannels.Remove(userId); } private WebhookPayload GeneratePayload(string messages, string username, string? characterName = null) { // Add character name if (characterName != null) username += $" ({characterName})"; // If no admins are online, set embed color to red. Otherwise green var color = GetNonAfkAdmins().Count > 0 ? 0x41F097 : 0xFF0000; // Limit server name to 1500 characters, in case someone tries to be a little funny var serverName = _serverName[..Math.Min(_serverName.Length, 1500)]; var round = _gameTicker.RunLevel switch { GameRunLevel.PreRoundLobby => _gameTicker.RoundId == 0 ? "pre-round lobby after server restart" // first round after server restart has ID == 0 : $"pre-round lobby for round {_gameTicker.RoundId}", GameRunLevel.InRound => $"round {_gameTicker.RoundId}", GameRunLevel.PostRound => $"post-round {_gameTicker.RoundId}", _ => throw new ArgumentOutOfRangeException(nameof(_gameTicker.RunLevel), $"{_gameTicker.RunLevel} was not matched."), }; return new WebhookPayload { Username = username, AvatarUrl = string.IsNullOrWhiteSpace(_avatarUrl) ? null : _avatarUrl, Embeds = new List { new() { Description = messages, Color = color, Footer = new WebhookEmbedFooter { Text = $"{serverName} ({round})", IconUrl = string.IsNullOrWhiteSpace(_footerIconUrl) ? null : _footerIconUrl }, }, }, }; } public override void Update(float frameTime) { base.Update(frameTime); foreach (var userId in _messageQueues.Keys.ToArray()) { if (_processingChannels.Contains(userId)) continue; var queue = _messageQueues[userId]; _messageQueues.Remove(userId); if (queue.Count == 0) continue; _processingChannels.Add(userId); ProcessQueue(userId, queue); } } protected override void OnBwoinkTextMessage(BwoinkTextMessage message, EntitySessionEventArgs eventArgs) { base.OnBwoinkTextMessage(message, eventArgs); _activeConversations[message.UserId] = DateTime.Now; var senderSession = eventArgs.SenderSession; // TODO: Sanitize text? // Confirm that this person is actually allowed to send a message here. var personalChannel = senderSession.UserId == message.UserId; var senderAdmin = _adminManager.GetAdminData(senderSession); var senderAHelpAdmin = senderAdmin?.HasFlag(AdminFlags.Adminhelp) ?? false; var authorized = personalChannel && !message.AdminOnly || senderAHelpAdmin; if (!authorized) { // Unauthorized bwoink (log?) return; } if (_rateLimit.CountAction(eventArgs.SenderSession, RateLimitKey) != RateLimitStatus.Allowed) return; var escapedText = FormattedMessage.EscapeText(message.Text); string bwoinkText; string adminPrefix = ""; //Getting an administrator position if (_config.GetCVar(CCVars.AhelpAdminPrefix) && senderAdmin is not null && senderAdmin.Title is not null) { adminPrefix = $"[bold]\\[{senderAdmin.Title}\\][/bold] "; } if (senderAdmin is not null && senderAdmin.Flags == AdminFlags.Adminhelp) // Mentor. Not full admin. That's why it's colored differently. { bwoinkText = $"[color=purple]{adminPrefix}{senderSession.Name}[/color]"; } else if (senderAdmin is not null && senderAdmin.HasFlag(AdminFlags.Adminhelp)) { bwoinkText = $"[color=red]{adminPrefix}{senderSession.Name}[/color]"; } else { bwoinkText = $"{senderSession.Name}"; } bwoinkText = $"{(message.AdminOnly ? Loc.GetString("bwoink-message-admin-only") : !message.PlaySound ? Loc.GetString("bwoink-message-silent") : "")} {bwoinkText}: {escapedText}"; // If it's not an admin / admin chooses to keep the sound and message is not an admin only message, then play it. var playSound = (!senderAHelpAdmin || message.PlaySound) && !message.AdminOnly; var msg = new BwoinkTextMessage(message.UserId, senderSession.UserId, bwoinkText, playSound: playSound, adminOnly: message.AdminOnly); LogBwoink(msg); var admins = GetTargetAdmins(); // Notify all admins foreach (var channel in admins) { RaiseNetworkEvent(msg, channel); } string adminPrefixWebhook = ""; if (_config.GetCVar(CCVars.AhelpAdminPrefixWebhook) && senderAdmin is not null && senderAdmin.Title is not null) { adminPrefixWebhook = $"[bold]\\[{senderAdmin.Title}\\][/bold] "; } // Notify player if (_playerManager.TryGetSessionById(message.UserId, out var session) && !message.AdminOnly) { if (!admins.Contains(session.Channel)) { // If _overrideClientName is set, we generate a new message with the override name. The admins name will still be the original name for the webhooks. if (_overrideClientName != string.Empty) { string overrideMsgText; // Doing the same thing as above, but with the override name. Theres probably a better way to do this. if (senderAdmin is not null && senderAdmin.Flags == AdminFlags.Adminhelp) // Mentor. Not full admin. That's why it's colored differently. { overrideMsgText = $"[color=purple]{adminPrefixWebhook}{_overrideClientName}[/color]"; } else if (senderAdmin is not null && senderAdmin.HasFlag(AdminFlags.Adminhelp)) { overrideMsgText = $"[color=red]{adminPrefixWebhook}{_overrideClientName}[/color]"; } else { overrideMsgText = $"{senderSession.Name}"; // Not an admin, name is not overridden. } overrideMsgText = $"{(message.PlaySound ? "" : "(S) ")}{overrideMsgText}: {escapedText}"; RaiseNetworkEvent(new BwoinkTextMessage(message.UserId, senderSession.UserId, overrideMsgText, playSound: playSound), session.Channel); } else RaiseNetworkEvent(msg, session.Channel); } } var sendsWebhook = _webhookUrl != string.Empty; if (sendsWebhook) { if (!_messageQueues.ContainsKey(msg.UserId)) _messageQueues[msg.UserId] = new Queue(); var str = message.Text; var unameLength = senderSession.Name.Length; if (unameLength + str.Length + _maxAdditionalChars > DescriptionMax) { str = str[..(DescriptionMax - _maxAdditionalChars - unameLength)]; } var nonAfkAdmins = GetNonAfkAdmins(); var messageParams = new AHelpMessageParams( senderSession.Name, str, !personalChannel, _gameTicker.RoundDuration().ToString("hh\\:mm\\:ss"), _gameTicker.RunLevel, playedSound: playSound, adminOnly: message.AdminOnly, noReceivers: nonAfkAdmins.Count == 0 ); _messageQueues[msg.UserId].Enqueue(GenerateAHelpMessage(messageParams)); } if (admins.Count != 0 || sendsWebhook) return; // No admin online, let the player know var systemText = Loc.GetString("bwoink-system-starmute-message-no-other-users"); var starMuteMsg = new BwoinkTextMessage(message.UserId, SystemUserId, systemText); RaiseNetworkEvent(starMuteMsg, senderSession.Channel); } private IList GetNonAfkAdmins() { return _adminManager.ActiveAdmins .Where(p => (_adminManager.GetAdminData(p)?.HasFlag(AdminFlags.Adminhelp) ?? false) && !_afkManager.IsAfk(p)) .Select(p => p.Channel) .ToList(); } private IList GetTargetAdmins() { return _adminManager.ActiveAdmins .Where(p => _adminManager.GetAdminData(p)?.HasFlag(AdminFlags.Adminhelp) ?? false) .Select(p => p.Channel) .ToList(); } private DiscordRelayedData GenerateAHelpMessage(AHelpMessageParams parameters) { var stringbuilder = new StringBuilder(); if (parameters.Icon != null) stringbuilder.Append(parameters.Icon); else if (parameters.IsAdmin) stringbuilder.Append(":outbox_tray:"); else if (parameters.NoReceivers) stringbuilder.Append(":sos:"); else stringbuilder.Append(":inbox_tray:"); if (parameters.RoundTime != string.Empty && parameters.RoundState == GameRunLevel.InRound) stringbuilder.Append($" **{parameters.RoundTime}**"); if (!parameters.PlayedSound) stringbuilder.Append($" **{(parameters.AdminOnly ? Loc.GetString("bwoink-message-admin-only") : Loc.GetString("bwoink-message-silent"))}**"); if (parameters.Icon == null) stringbuilder.Append($" **{parameters.Username}:** "); else stringbuilder.Append($" **{parameters.Username}** "); stringbuilder.Append(parameters.Message); return new DiscordRelayedData() { Receivers = !parameters.NoReceivers, Message = stringbuilder.ToString(), }; } private record struct DiscordRelayedData { /// /// Was anyone online to receive it. /// public bool Receivers; /// /// What's the payload to send to discord. /// public string Message; } /// /// Class specifically for holding information regarding existing Discord embeds /// private sealed class DiscordRelayInteraction { public string? Id; public string Username = String.Empty; public string? CharacterName; /// /// Contents for the discord message. /// public string Description = string.Empty; /// /// Run level of the last interaction. If different we'll link to the last Id. /// public GameRunLevel LastRunLevel; /// /// Did we relay this interaction to OnCall previously. /// public bool OnCall; } } public sealed class AHelpMessageParams { public string Username { get; set; } public string Message { get; set; } public bool IsAdmin { get; set; } public string RoundTime { get; set; } public GameRunLevel RoundState { get; set; } public bool PlayedSound { get; set; } public readonly bool AdminOnly; public bool NoReceivers { get; set; } public string? Icon { get; set; } public AHelpMessageParams( string username, string message, bool isAdmin, string roundTime, GameRunLevel roundState, bool playedSound, bool adminOnly = false, bool noReceivers = false, string? icon = null) { Username = username; Message = message; IsAdmin = isAdmin; RoundTime = roundTime; RoundState = roundState; PlayedSound = playedSound; AdminOnly = adminOnly; NoReceivers = noReceivers; Icon = icon; } } public enum PlayerStatusType { Connected, Disconnected, Banned, } }