* 1 warning in KudzuVisualizerSystem * 2 warnings in ChameleonProjectorSystem * 1 warning in MarkerSystem * 2 warnings in ItemSystem * 1 warning in GhostToggleSelfVisibility * 1 warning in FoamVisualizerSystem * 1 warning in ClickableTest * 1 warning in ThrownItemVisualizerSystem * 2 warnings in InfantSystem * 1 warning in ChasmFallingVisualsSystem * 1 warning in PotencyVisualsSystem * 2 warnings in OrbitVisualsSystem * 2 warnings in BeamSystem * 1 warning in JitteringSystem * 1 warning in CardboardBoxSystem * 2 warnings in StationAiSystem * 2 warnings in FirelockSystem * 2 warnings in CargoSystem.Telepad * 1 warning in StasisBedSystem * 2 warnings in WeldableVisualizerSystem * 2 warnings in DeliveryVisualizerSystem * 1 warning in TimerTriggerVisualizerSystem * 1 warning in StorageFillVisualizerSystem * 2 warnings in RadiationCollectorSystem * 2 warnings in BorgSwitchableTypeSystem * 1 warning in TurnstileSystem * 1 warning in SurveillanceCameraVisualsSystem * 1 warning in BurnStateVisualizerSystem * 2 warnings in CableVisualizerSystem * 1 warning in JetpackSystem
65 lines
2.4 KiB
C#
65 lines
2.4 KiB
C#
using Content.Client.Effects;
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using Content.Client.Smoking;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Polymorph.Components;
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using Content.Shared.Polymorph.Systems;
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using Robust.Client.GameObjects;
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using Robust.Shared.Player;
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namespace Content.Client.Polymorph.Systems;
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public sealed class ChameleonProjectorSystem : SharedChameleonProjectorSystem
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{
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SpriteSystem _sprite = default!;
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private EntityQuery<AppearanceComponent> _appearanceQuery;
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private EntityQuery<SpriteComponent> _spriteQuery;
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public override void Initialize()
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{
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base.Initialize();
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_appearanceQuery = GetEntityQuery<AppearanceComponent>();
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_spriteQuery = GetEntityQuery<SpriteComponent>();
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SubscribeLocalEvent<ChameleonDisguiseComponent, AfterAutoHandleStateEvent>(OnHandleState);
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SubscribeLocalEvent<ChameleonDisguisedComponent, ComponentStartup>(OnStartup);
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SubscribeLocalEvent<ChameleonDisguisedComponent, ComponentShutdown>(OnShutdown);
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SubscribeLocalEvent<ChameleonDisguisedComponent, GetFlashEffectTargetEvent>(OnGetFlashEffectTargetEvent);
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}
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private void OnHandleState(Entity<ChameleonDisguiseComponent> ent, ref AfterAutoHandleStateEvent args)
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{
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CopyComp<SpriteComponent>(ent);
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CopyComp<GenericVisualizerComponent>(ent);
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CopyComp<SolutionContainerVisualsComponent>(ent);
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CopyComp<BurnStateVisualsComponent>(ent);
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// reload appearance to hopefully prevent any invisible layers
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if (_appearanceQuery.TryComp(ent, out var appearance))
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_appearance.QueueUpdate(ent, appearance);
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}
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private void OnStartup(Entity<ChameleonDisguisedComponent> ent, ref ComponentStartup args)
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{
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if (!_spriteQuery.TryComp(ent, out var sprite))
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return;
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ent.Comp.WasVisible = sprite.Visible;
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_sprite.SetVisible((ent.Owner, sprite), false);
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}
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private void OnShutdown(Entity<ChameleonDisguisedComponent> ent, ref ComponentShutdown args)
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{
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if (_spriteQuery.TryComp(ent, out var sprite))
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_sprite.SetVisible((ent.Owner, sprite), ent.Comp.WasVisible);
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}
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private void OnGetFlashEffectTargetEvent(Entity<ChameleonDisguisedComponent> ent, ref GetFlashEffectTargetEvent args)
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{
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args.Target = ent.Comp.Disguise;
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}
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}
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