34 lines
1.1 KiB
C#
34 lines
1.1 KiB
C#
#nullable enable
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using System.Threading.Tasks;
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using Content.Shared.Construction;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Construction.Completions
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{
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[UsedImplicitly]
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[DataDefinition]
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public class ConditionalAction : IGraphAction
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{
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[field: DataField("passUser")] public bool PassUser { get; } = false;
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[field: DataField("condition", required:true)] public IGraphCondition? Condition { get; } = null;
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[field: DataField("action", required:true)] public IGraphAction? Action { get; } = null;
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[field: DataField("else")] public IGraphAction? Else { get; } = null;
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public async Task PerformAction(IEntity entity, IEntity? user)
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{
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if (Condition == null || Action == null)
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return;
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if (await Condition.Condition(PassUser && user != null ? user : entity))
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await Action.PerformAction(entity, user);
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else if (Else != null)
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await Else.PerformAction(entity, user);
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}
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}
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}
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