#nullable enable using System.Threading.Tasks; using Content.Shared.Construction; using JetBrains.Annotations; using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Server.Construction.Completions { [UsedImplicitly] [DataDefinition] public class ConditionalAction : IGraphAction { [field: DataField("passUser")] public bool PassUser { get; } = false; [field: DataField("condition", required:true)] public IGraphCondition? Condition { get; } = null; [field: DataField("action", required:true)] public IGraphAction? Action { get; } = null; [field: DataField("else")] public IGraphAction? Else { get; } = null; public async Task PerformAction(IEntity entity, IEntity? user) { if (Condition == null || Action == null) return; if (await Condition.Condition(PassUser && user != null ? user : entity)) await Action.PerformAction(entity, user); else if (Else != null) await Else.PerformAction(entity, user); } } }