Requires https://github.com/space-wizards/space-station-14/pull/768 - [x] Play sounds - [x] SoundSchedules actually work - [x] Send sound to specific users - [x] Make existing components use SoundComponent - [x] Add ScheduledSounds from prototypes - [x] Add Play methods equivalent to those of AudioSystem. - [x] Document most code.
201 lines
6.8 KiB
C#
201 lines
6.8 KiB
C#
using System;
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using Content.Server.GameObjects.Components.Sound;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces.GameObjects;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Inventory;
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using SS14.Server.GameObjects;
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using SS14.Server.GameObjects.Components.Container;
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using SS14.Server.GameObjects.EntitySystems;
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using SS14.Shared.Audio;
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using SS14.Shared.Enums;
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using SS14.Shared.GameObjects;
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using SS14.Shared.Interfaces.GameObjects;
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using SS14.Shared.Interfaces.Timing;
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using SS14.Shared.IoC;
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using SS14.Shared.Log;
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using SS14.Shared.Map;
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using SS14.Shared.Serialization;
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using SS14.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Power
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{
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/// <summary>
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/// Component that represents a wall light. It has a light bulb that can be replaced when broken.
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/// </summary>
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public class PoweredLightComponent : Component, IAttackHand, IAttackby
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{
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public override string Name => "PoweredLight";
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private static readonly TimeSpan _thunkDelay = TimeSpan.FromSeconds(2);
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private TimeSpan _lastThunk;
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private LightBulbType BulbType = LightBulbType.Tube;
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[ViewVariables] private float Load = 40;
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[ViewVariables] private ContainerSlot _lightBulbContainer;
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[ViewVariables]
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private LightBulbComponent LightBulb
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{
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get
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{
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if (_lightBulbContainer.ContainedEntity == null) return null;
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_lightBulbContainer.ContainedEntity.TryGetComponent(out LightBulbComponent bulb);
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return bulb;
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}
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}
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bool IAttackby.Attackby(IEntity user, IEntity attackwith)
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{
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return InsertBulb(attackwith);
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}
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bool IAttackHand.Attackhand(IEntity user)
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{
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if (user.GetComponent<InventoryComponent>().GetSlotItem(EquipmentSlotDefines.Slots.GLOVES) != null)
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{
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EjectBulb(user);
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UpdateLight();
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return true;
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}
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if (!user.TryGetComponent(out DamageableComponent damageableComponent)) return false;
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damageableComponent.TakeDamage(DamageType.Heat, 20);
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return true;
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}
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/// <summary>
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/// Inserts the bulb if possible.
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/// </summary>
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/// <returns>True if it could insert it, false if it couldn't.</returns>
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private bool InsertBulb(IEntity bulb)
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{
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if (LightBulb != null) return false;
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if (!bulb.TryGetComponent(out LightBulbComponent lightBulb)) return false;
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if (lightBulb.Type != BulbType) return false;
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var inserted = _lightBulbContainer.Insert(bulb);
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lightBulb.OnLightBulbStateChange += UpdateLight;
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lightBulb.OnLightColorChange += UpdateLight;
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UpdateLight();
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return inserted;
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}
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/// <summary>
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/// Ejects the bulb to a mob's hand if possible.
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/// </summary>
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private void EjectBulb(IEntity user)
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{
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if (LightBulb == null) return;
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var bulb = LightBulb;
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bulb.OnLightBulbStateChange -= UpdateLight;
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bulb.OnLightColorChange -= UpdateLight;
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if (!_lightBulbContainer.Remove(bulb.Owner)) return;
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if (!user.TryGetComponent(out HandsComponent hands)
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|| !hands.PutInHand(bulb.Owner.GetComponent<ItemComponent>()))
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bulb.Owner.Transform.GridPosition = user.Transform.GridPosition;
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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serializer.DataField(ref Load, "load", 40);
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serializer.DataField(ref BulbType, "bulb", LightBulbType.Tube);
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}
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/// <summary>
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/// For attaching UpdateLight() to events.
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/// </summary>
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public void UpdateLight(object sender, EventArgs e)
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{
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UpdateLight();
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}
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/// <summary>
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/// Updates the light's power drain, sprite and actual light state.
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/// </summary>
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public void UpdateLight()
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{
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var device = Owner.GetComponent<PowerDeviceComponent>();
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var sprite = Owner.GetComponent<SpriteComponent>();
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var light = Owner.GetComponent<PointLightComponent>();
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if (LightBulb == null) // No light bulb.
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{
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device.Load = 0;
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sprite.LayerSetState(0, "empty");
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light.State = LightState.Off;
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return;
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}
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switch (LightBulb.State)
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{
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case LightBulbState.Normal:
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device.Load = Load;
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if (device.Powered)
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{
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sprite.LayerSetState(0, "on");
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light.State = LightState.On;
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light.Color = LightBulb.Color;
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var time = IoCManager.Resolve<IGameTiming>().CurTime;
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if (time > _lastThunk + _thunkDelay)
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{
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_lastThunk = time;
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Owner.GetComponent<SoundComponent>().Play("/Audio/machines/light_tube_on.ogg", AudioParams.Default.WithVolume(-10f));
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}
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}
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else
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{
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sprite.LayerSetState(0, "off");
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light.State = LightState.Off;
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}
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break;
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case LightBulbState.Broken:
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device.Load = 0;
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sprite.LayerSetState(0, "broken");
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light.State = LightState.Off;
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break;
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case LightBulbState.Burned:
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device.Load = 0;
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sprite.LayerSetState(0, "burned");
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light.State = LightState.Off;
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break;
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}
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}
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public override void Initialize()
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{
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base.Initialize();
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var device = Owner.GetComponent<PowerDeviceComponent>();
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device.OnPowerStateChanged += UpdateLight;
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_lightBulbContainer = ContainerManagerComponent.Ensure<ContainerSlot>("light_bulb", Owner, out var existed);
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if (!existed) // Insert a light tube if there wasn't any.
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{
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switch (BulbType)
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{
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case LightBulbType.Tube:
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_lightBulbContainer.Insert(Owner.EntityManager.SpawnEntity("LightTube"));
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break;
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case LightBulbType.Bulb:
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_lightBulbContainer.Insert(Owner.EntityManager.SpawnEntity("LightBulb"));
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break;
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}
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}
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}
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}
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}
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