Files
tbd-station-14/Content.Shared/AME/SharedAMEControllerComponent.cs
Pieter-Jan Briers cfe4a26d1f Fix AME node updating to fix exceptions.
And also make it run less poorly, I guess.
2021-07-06 20:56:55 +02:00

67 lines
1.9 KiB
C#

#nullable enable
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.AME
{
public class SharedAMEControllerComponent : Component
{
public override string Name => "AMEController";
[Serializable, NetSerializable]
public class AMEControllerBoundUserInterfaceState : BoundUserInterfaceState
{
public readonly bool HasPower;
public readonly bool IsMaster;
public readonly bool Injecting;
public readonly bool HasFuelJar;
public readonly int FuelAmount;
public readonly int InjectionAmount;
public readonly int CoreCount;
public AMEControllerBoundUserInterfaceState(bool hasPower, bool isMaster, bool injecting, bool hasFuelJar, int fuelAmount, int injectionAmount, int coreCount)
{
HasPower = hasPower;
IsMaster = isMaster;
Injecting = injecting;
HasFuelJar = hasFuelJar;
FuelAmount = fuelAmount;
InjectionAmount = injectionAmount;
CoreCount = coreCount;
}
}
[Serializable, NetSerializable]
public class UiButtonPressedMessage : BoundUserInterfaceMessage
{
public readonly UiButton Button;
public UiButtonPressedMessage(UiButton button)
{
Button = button;
}
}
[Serializable, NetSerializable]
public enum AMEControllerUiKey
{
Key
}
public enum UiButton
{
Eject,
ToggleInjection,
IncreaseFuel,
DecreaseFuel,
}
[Serializable, NetSerializable]
public enum AMEControllerVisuals
{
DisplayState,
}
}
}