Files
tbd-station-14/Content.Client/GameObjects/Components/Atmos/Piping/PumpVisualizer.cs
DrSmugleaf 902aa128c2 Enable nullability in Content.Client (#3257)
* Enable nullability in Content.Client

* Remove #nullable enable

* Merge fixes

* Remove Debug.Assert

* Merge fixes

* Fix build

* Fix build
2021-03-10 14:48:29 +01:00

43 lines
1.4 KiB
C#

using Content.Shared.GameObjects.Components.Atmos;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.GameObjects.Components.Atmos.Piping
{
[UsedImplicitly]
[DataDefinition]
public class PumpVisualizer : AppearanceVisualizer
{
[DataField("pumpEnabledState")] private string _pumpEnabledState = "pumpPressureOn";
public override void InitializeEntity(IEntity entity)
{
base.InitializeEntity(entity);
if (!entity.TryGetComponent(out ISpriteComponent? sprite)) return;
sprite.LayerMapReserveBlank(Layer.PumpEnabled);
var pumpEnabledLayer = sprite.LayerMapGet(Layer.PumpEnabled);
sprite.LayerSetState(pumpEnabledLayer, _pumpEnabledState);
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (!component.Owner.TryGetComponent(out ISpriteComponent? sprite)) return;
if (!component.TryGetData(PumpVisuals.VisualState, out PumpVisualState pumpVisualState)) return;
var pumpEnabledLayer = sprite.LayerMapGet(Layer.PumpEnabled);
sprite.LayerSetVisible(pumpEnabledLayer, pumpVisualState.PumpEnabled);
}
public enum Layer : byte
{
PumpEnabled,
}
}
}