* Fix storage stars * Fix some more storage bugs - Fix positions not saving. - Fix the 1-tick delay between parent and child storage UIs opening / closing. - Fix BackButton being visible sometimes when it shouldn't be. * milon is a furry
104 lines
2.1 KiB
C#
104 lines
2.1 KiB
C#
using System.Numerics;
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using Content.Client.UserInterface.Systems.Storage;
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using Content.Client.UserInterface.Systems.Storage.Controls;
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using Content.Shared.Storage;
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using JetBrains.Annotations;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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namespace Content.Client.Storage;
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[UsedImplicitly]
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public sealed class StorageBoundUserInterface : BoundUserInterface
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{
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private StorageWindow? _window;
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public Vector2? Position => _window?.Position;
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public StorageBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
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{
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}
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protected override void Open()
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{
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base.Open();
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_window = IoCManager.Resolve<IUserInterfaceManager>()
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.GetUIController<StorageUIController>()
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.CreateStorageWindow(this);
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if (EntMan.TryGetComponent(Owner, out StorageComponent? storage))
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{
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_window.UpdateContainer((Owner, storage));
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}
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_window.OnClose += Close;
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_window.FlagDirty();
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}
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public void Refresh()
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{
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_window?.FlagDirty();
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}
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public void Reclaim()
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{
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if (_window == null)
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return;
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_window.OnClose -= Close;
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_window.Orphan();
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_window = null;
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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Reclaim();
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}
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public void CloseWindow(Vector2 position)
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{
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if (_window == null)
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return;
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// Update its position before potentially saving.
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// Listen it makes sense okay.
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LayoutContainer.SetPosition(_window, position);
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_window?.Close();
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}
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public void Hide()
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{
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if (_window == null)
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return;
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_window.Visible = false;
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}
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public void Show()
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{
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if (_window == null)
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return;
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_window.Visible = true;
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}
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public void Show(Vector2 position)
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{
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if (_window == null)
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return;
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Show();
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LayoutContainer.SetPosition(_window, position);
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}
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public void ReOpen()
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{
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_window?.Orphan();
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_window = null;
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Open();
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}
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}
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