Files
tbd-station-14/Content.Server/Administration/Commands/ControlMob.cs
metalgearsloth 8ad7c9c281 Add autocomplete to controlmob (#36234)
Expensive for what it is just really annoying in debug to not have it. Worst case I just make it debug only and we don't add it for release.
2025-04-03 05:32:14 +02:00

56 lines
1.8 KiB
C#

using Content.Server.Mind;
using Content.Shared.Administration;
using Robust.Shared.Console;
namespace Content.Server.Administration.Commands
{
[AdminCommand(AdminFlags.Fun)]
public sealed class ControlMob : IConsoleCommand
{
[Dependency] private readonly IEntityManager _entities = default!;
public string Command => "controlmob";
public string Description => Loc.GetString("control-mob-command-description");
public string Help => Loc.GetString("control-mob-command-help-text");
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (shell.Player is not { } player)
{
shell.WriteError(Loc.GetString("shell-cannot-run-command-from-server"));
return;
}
if (args.Length != 1)
{
shell.WriteLine(Loc.GetString("shell-wrong-arguments-number"));
return;
}
if (!int.TryParse(args[0], out var targetId))
{
shell.WriteLine(Loc.GetString("shell-argument-must-be-number"));
return;
}
var targetNet = new NetEntity(targetId);
if (!_entities.TryGetEntity(targetNet, out var target))
{
shell.WriteLine(Loc.GetString("shell-invalid-entity-id"));
return;
}
_entities.System<MindSystem>().ControlMob(player.UserId, target.Value);
}
public CompletionResult GetCompletion(IConsoleShell shell, string[] args)
{
if (args.Length != 1)
return CompletionResult.Empty;
return CompletionResult.FromOptions(CompletionHelper.NetEntities(args[0], entManager: _entities));
}
}
}