* 1 warning in MechAssemblyVisualizerSystem * 2 warnings in RecyclerVisualizerSystem * 1 warning in ClusterGrenadeVisualizerSystem * 2 warnings in BarSignSystem * 4 warnings in AlertControl * 1 warning in ToolSystem * 2 warnings in PinpointerSystem * 2 warnings in ClientSpriteMovementSystem * 2 warnings in OptionsVisualizerSystem * 1 warning in FlatpackSystem * 1 warning in ZombieSystem * 1 warning in StackSystem * 1 warning in MiningOverlay * 1 warning in FlippableClothingVisualizerSystem * Guard clause for MechAssemblyVisualizerSystem * Get SpriteSystem in AlertControl constructor
28 lines
1.1 KiB
C#
28 lines
1.1 KiB
C#
using Content.Shared.Conveyor;
|
|
using Content.Shared.Materials;
|
|
using Robust.Client.GameObjects;
|
|
|
|
namespace Content.Client.Materials;
|
|
|
|
public sealed class RecyclerVisualizerSystem : VisualizerSystem<RecyclerVisualsComponent>
|
|
{
|
|
protected override void OnAppearanceChange(EntityUid uid, RecyclerVisualsComponent component, ref AppearanceChangeEvent args)
|
|
{
|
|
if (args.Sprite == null || !SpriteSystem.LayerMapTryGet((uid, args.Sprite), RecyclerVisualLayers.Main, out var layer, false))
|
|
return;
|
|
|
|
AppearanceSystem.TryGetData<ConveyorState>(uid, ConveyorVisuals.State, out var running);
|
|
AppearanceSystem.TryGetData<bool>(uid, RecyclerVisuals.Bloody, out var bloody);
|
|
AppearanceSystem.TryGetData<bool>(uid, RecyclerVisuals.Broken, out var broken);
|
|
|
|
var activityState = running == ConveyorState.Off ? 0 : 1;
|
|
if (broken) //breakage overrides activity
|
|
activityState = 2;
|
|
|
|
var bloodyKey = bloody ? component.BloodyKey : string.Empty;
|
|
|
|
var state = $"{component.BaseKey}{activityState}{bloodyKey}";
|
|
SpriteSystem.LayerSetRsiState((uid, args.Sprite), layer, state);
|
|
}
|
|
}
|