* Basic voting * Rewrite lobby in XAML. Working lobby voting. * Escape menu is now XAML. * Vote menu works, custom votes, gamemode votes. * Vote timeouts & administration. Basically done now. * I will now pretend I was never planning to code voting hotkeys. * Make vote call UI a bit... funny. * Fix exception on round restart. * Fix some vote command definitions.
90 lines
2.6 KiB
C#
90 lines
2.6 KiB
C#
using System;
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using Lidgren.Network;
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using Robust.Shared.Network;
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namespace Content.Shared.Network.NetMessages
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{
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public sealed class MsgVoteData : NetMessage
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{
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#region REQUIRED
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public const MsgGroups GROUP = MsgGroups.Command;
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public const string NAME = nameof(MsgVoteData);
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public MsgVoteData(INetChannel channel) : base(NAME, GROUP) { }
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#endregion
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public int VoteId;
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public bool VoteActive;
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public string VoteTitle;
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public string VoteInitiator;
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public TimeSpan StartTime; // Server RealTime.
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public TimeSpan EndTime; // Server RealTime.
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public (ushort votes, string name)[] Options;
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public bool IsYourVoteDirty;
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public byte? YourVote;
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public override void ReadFromBuffer(NetIncomingMessage buffer)
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{
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VoteId = buffer.ReadVariableInt32();
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VoteActive = buffer.ReadBoolean();
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buffer.ReadPadBits();
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if (!VoteActive)
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return;
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VoteTitle = buffer.ReadString();
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VoteInitiator = buffer.ReadString();
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StartTime = TimeSpan.FromTicks(buffer.ReadInt64());
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EndTime = TimeSpan.FromTicks(buffer.ReadInt64());
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Options = new (ushort votes, string name)[buffer.ReadByte()];
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for (var i = 0; i < Options.Length; i++)
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{
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Options[i] = (buffer.ReadUInt16(), buffer.ReadString());
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}
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IsYourVoteDirty = buffer.ReadBoolean();
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if (IsYourVoteDirty)
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{
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YourVote = buffer.ReadBoolean() ? buffer.ReadByte() : null;
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}
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}
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public override void WriteToBuffer(NetOutgoingMessage buffer)
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{
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buffer.WriteVariableInt32(VoteId);
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buffer.Write(VoteActive);
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buffer.WritePadBits();
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if (!VoteActive)
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return;
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buffer.Write(VoteTitle);
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buffer.Write(VoteInitiator);
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buffer.Write(StartTime.Ticks);
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buffer.Write(EndTime.Ticks);
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buffer.Write((byte) Options.Length);
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foreach (var (votes, name) in Options)
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{
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buffer.Write(votes);
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buffer.Write(name);
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}
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buffer.Write(IsYourVoteDirty);
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if (IsYourVoteDirty)
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{
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buffer.Write(YourVote.HasValue);
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if (YourVote.HasValue)
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{
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buffer.Write(YourVote.Value);
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}
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}
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}
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public override NetDeliveryMethod DeliveryMethod => NetDeliveryMethod.ReliableOrdered;
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}
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}
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