Files
tbd-station-14/Content.Client/Disposal/UI/DisposalUnitWindow.xaml.cs
wrexbe cea1b21832 Fixing some warnings (#6250)
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
2022-01-21 10:38:35 +01:00

85 lines
3.3 KiB
C#

using System;
using Content.Shared.Disposal;
using Content.Shared.Disposal.Components;
using Robust.Client.AutoGenerated;
using Robust.Client.Graphics;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Timing;
using static Content.Shared.Disposal.Components.SharedDisposalUnitComponent;
namespace Content.Client.Disposal.UI
{
/// <summary>
/// Client-side UI used to control a <see cref="SharedDisposalUnitComponent"/>
/// </summary>
[GenerateTypedNameReferences]
public partial class DisposalUnitWindow : DefaultWindow
{
public DisposalUnitWindow()
{
IoCManager.InjectDependencies(this);
RobustXamlLoader.Load(this);
}
private void UpdatePressureBar(float pressure)
{
PressureBar.Value = pressure;
var normalized = pressure / PressureBar.MaxValue;
const float leftHue = 0.0f; // Red
const float middleHue = 0.066f; // Orange
const float rightHue = 0.33f; // Green
const float saturation = 1.0f; // Uniform saturation
const float value = 0.8f; // Uniform value / brightness
const float alpha = 1.0f; // Uniform alpha
// These should add up to 1.0 or your transition won't be smooth
const float leftSideSize = 0.5f; // Fraction of _chargeBar lerped from leftHue to middleHue
const float rightSideSize = 0.5f; // Fraction of _chargeBar lerped from middleHue to rightHue
float finalHue;
if (normalized <= leftSideSize)
{
normalized /= leftSideSize; // Adjust range to 0.0 to 1.0
finalHue = MathHelper.Lerp(leftHue, middleHue, normalized);
}
else
{
normalized = (normalized - leftSideSize) / rightSideSize; // Adjust range to 0.0 to 1.0.
finalHue = MathHelper.Lerp(middleHue, rightHue, normalized);
}
// Check if null first to avoid repeatedly creating this.
PressureBar.ForegroundStyleBoxOverride ??= new StyleBoxFlat();
var foregroundStyleBoxOverride = (StyleBoxFlat) PressureBar.ForegroundStyleBoxOverride;
foregroundStyleBoxOverride.BackgroundColor =
Color.FromHsv(new Vector4(finalHue, saturation, value, alpha));
}
/// <summary>
/// Update the interface state for the disposals window.
/// </summary>
/// <returns>true if we should stop updating every frame.</returns>
public bool UpdateState(DisposalUnitBoundUserInterfaceState state)
{
var currentTime = IoCManager.Resolve<IGameTiming>().CurTime;
var fullTime = state.FullPressureTime;
var pressure = (float) Math.Min(1.0f, 1.0f - (fullTime.TotalSeconds - currentTime.TotalSeconds) * SharedDisposalUnitSystem.PressurePerSecond);
Title = state.UnitName;
UnitState.Text = state.UnitState;
UpdatePressureBar(pressure);
Power.Pressed = state.Powered;
Engage.Pressed = state.Engaged;
return !state.Powered || pressure >= 1.0f;
}
}
}