Files
tbd-station-14/Content.Client/Explosion/ExplosionVisualsTexturesComponent.cs
2023-09-11 19:18:06 +10:00

27 lines
869 B
C#

using Robust.Client.Graphics;
using Robust.Shared.Graphics;
namespace Content.Client.Explosion;
[RegisterComponent]
public sealed partial class ExplosionVisualsTexturesComponent : Component
{
/// <summary>
/// Uid of the client-side point light entity for this explosion.
/// </summary>
public EntityUid LightEntity;
/// <summary>
/// How intense an explosion needs to be at a given tile in order to progress to the next fire-intensity RSI state. See also <see cref="FireFrames"/>
/// </summary>
public float IntensityPerState;
/// <summary>
/// The textures used for the explosion fire effect. Each fire-state is associated with an explosion
/// intensity range, and each stat itself has several textures.
/// </summary>
public List<Texture[]> FireFrames = new();
public Color? FireColor;
}