* Early commit * Early commit 2 * merging master broke my git * does anyone even read these * life is fleeting * it just works * this time passing integration tests * Remove hashset yaml serialization for now * You got a license for those nullables? * No examine, no context menu, part and mechanism parenting and visibility * Fix wrong brain sprite state * Removing layers was a mistake * just tear body system a new one and see if it still breathes * Remove redundant code * Add that comment back * Separate damage and body, component states, stomach rework * Add containers for body parts * Bring layers back pls * Fix parts magically changing color * Reimplement sprite layer visibility * Fix tests * Add leg test * Active legs is gone Crab rave * Merge fixes, rename DamageState to CurrentState * Remove IShowContextMenu and ICanExamine
17 lines
590 B
C#
17 lines
590 B
C#
using Content.Shared.Chemistry;
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using Robust.Shared.GameObjects;
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namespace Content.Shared.GameObjects.Components.Body.Networks
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{
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public abstract class SharedBloodstreamComponent : Component
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{
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/// <summary>
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/// Attempt to transfer provided solution to internal solution.
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/// Only supports complete transfers
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/// </summary>
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/// <param name="solution">Solution to be transferred</param>
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/// <returns>Whether or not transfer was a success</returns>
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public abstract bool TryTransferSolution(Solution solution);
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}
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}
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