using Content.Shared.Chemistry;
using Robust.Shared.GameObjects;
namespace Content.Shared.GameObjects.Components.Body.Networks
{
public abstract class SharedBloodstreamComponent : Component
{
///
/// Attempt to transfer provided solution to internal solution.
/// Only supports complete transfers
///
/// Solution to be transferred
/// Whether or not transfer was a success
public abstract bool TryTransferSolution(Solution solution);
}
}