Files
tbd-station-14/Content.Shared/Flash/DamagedByFlashingSystem.cs
Hannah Giovanna Dawson cdbe92d37d Update DamageableSystem to modern standards (#39417)
* Update DamageableSystem to modern standards

* DamageContainerId -> DamageContainerID with lint flag

* Replace strings with protoids

* Make CVar subscription declarations all consistently whitespaced

* ChangeDamage -> TryChangeDamage, cope with C# jank

* Revert event signature changes

* Restore a comment

* Re-add two queries

* Init the queries

* Use appearanceQuery in DamageChanged

* Use damageableQuery in TryChangeDamage

* Use damageableQuery in SetDamageModifierSetId

* Final cleanup, fix sandboxing

* Rectify ExplosionSystem:::ProcessEntity's call to TryChangeDamage

* Re-organize DamageableSystem

* first big fuck you breaking change.

* THATS A LOT OF DAMAGE!!!

* Fix test fails

* test fixes 2

* push it

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-10-27 19:53:04 +00:00

27 lines
980 B
C#

using Content.Shared.Flash.Components;
using Content.Shared.Damage.Systems;
namespace Content.Shared.Flash;
public sealed class DamagedByFlashingSystem : EntitySystem
{
[Dependency] private readonly DamageableSystem _damageable = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DamagedByFlashingComponent, FlashAttemptEvent>(OnFlashAttempt);
}
// TODO: Attempt events should not be doing state changes. But using AfterFlashedEvent does not work because this entity cannot get the status effect.
// Best wait for Ed's status effect system rewrite.
private void OnFlashAttempt(Entity<DamagedByFlashingComponent> ent, ref FlashAttemptEvent args)
{
_damageable.ChangeDamage(ent.Owner, ent.Comp.FlashDamage);
// TODO: It would be more logical if different flashes had different power,
// and the damage would be inflicted depending on the strength of the flash.
}
}