Files
tbd-station-14/Content.Server/Damage/Systems/DamageOnLandSystem.cs
Hannah Giovanna Dawson cdbe92d37d Update DamageableSystem to modern standards (#39417)
* Update DamageableSystem to modern standards

* DamageContainerId -> DamageContainerID with lint flag

* Replace strings with protoids

* Make CVar subscription declarations all consistently whitespaced

* ChangeDamage -> TryChangeDamage, cope with C# jank

* Revert event signature changes

* Restore a comment

* Re-add two queries

* Init the queries

* Use appearanceQuery in DamageChanged

* Use damageableQuery in TryChangeDamage

* Use damageableQuery in SetDamageModifierSetId

* Final cleanup, fix sandboxing

* Rectify ExplosionSystem:::ProcessEntity's call to TryChangeDamage

* Re-organize DamageableSystem

* first big fuck you breaking change.

* THATS A LOT OF DAMAGE!!!

* Fix test fails

* test fixes 2

* push it

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-10-27 19:53:04 +00:00

26 lines
803 B
C#

using Content.Server.Damage.Components;
using Content.Shared.Damage;
using Content.Shared.Throwing;
namespace Content.Server.Damage.Systems
{
/// <summary>
/// Damages the thrown item when it lands.
/// </summary>
public sealed class DamageOnLandSystem : EntitySystem
{
[Dependency] private readonly Shared.Damage.Systems.DamageableSystem _damageableSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DamageOnLandComponent, LandEvent>(DamageOnLand);
}
private void DamageOnLand(EntityUid uid, DamageOnLandComponent component, ref LandEvent args)
{
_damageableSystem.TryChangeDamage(uid, component.Damage, component.IgnoreResistances);
}
}
}