1. Can only have one high-priority job now. This actually got messed up for at least 10 people in the production DB and I fixed them manually. 2. Can't have duplicate jobs with the same name on the same profile.
213 lines
7.8 KiB
C#
213 lines
7.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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using Microsoft.EntityFrameworkCore;
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namespace Content.Server.Database
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{
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public abstract class ServerDbContext : DbContext
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{
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/// <summary>
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/// The "dotnet ef" CLI tool uses the parameter-less constructor.
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/// When that happens we want to supply the <see cref="DbContextOptions"/> via <see cref="DbContext.OnConfiguring"/>.
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/// To use the context within the application, the options need to be passed the constructor instead.
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/// </summary>
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protected readonly bool InitializedWithOptions;
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public ServerDbContext()
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{
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}
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public ServerDbContext(DbContextOptions<ServerDbContext> options) : base(options)
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{
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InitializedWithOptions = true;
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}
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public DbSet<Preference> Preference { get; set; } = null!;
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public DbSet<Profile> Profile { get; set; } = null!;
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public DbSet<AssignedUserId> AssignedUserId { get; set; } = null!;
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public DbSet<Admin> Admin { get; set; } = null!;
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public DbSet<AdminRank> AdminRank { get; set; } = null!;
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protected override void OnModelCreating(ModelBuilder modelBuilder)
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{
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modelBuilder.Entity<Preference>()
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.HasIndex(p => p.UserId)
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.IsUnique();
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modelBuilder.Entity<Profile>()
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.HasIndex(p => new {p.Slot, PrefsId = p.PreferenceId})
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.IsUnique();
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modelBuilder.Entity<Antag>()
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.HasIndex(p => new {HumanoidProfileId = p.ProfileId, p.AntagName})
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.IsUnique();
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modelBuilder.Entity<Job>()
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.HasIndex(j => j.ProfileId);
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modelBuilder.Entity<Job>()
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.HasIndex(j => j.ProfileId, "IX_job_one_high_priority")
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.IsUnique()
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.HasFilter("priority = 3");
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modelBuilder.Entity<Job>()
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.HasIndex(j => new { j.ProfileId, j.JobName })
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.IsUnique();
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modelBuilder.Entity<AssignedUserId>()
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.HasIndex(p => p.UserName)
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.IsUnique();
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// Can't have two usernames with the same user ID.
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modelBuilder.Entity<AssignedUserId>()
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.HasIndex(p => p.UserId)
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.IsUnique();
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modelBuilder.Entity<Admin>()
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.HasOne(p => p.AdminRank)
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.WithMany(p => p!.Admins)
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.OnDelete(DeleteBehavior.SetNull);
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modelBuilder.Entity<AdminFlag>()
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.HasIndex(f => new {f.Flag, f.AdminId})
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.IsUnique();
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modelBuilder.Entity<AdminRankFlag>()
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.HasIndex(f => new {f.Flag, f.AdminRankId})
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.IsUnique();
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}
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}
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[Table("preference")]
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public class Preference
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{
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// NOTE: on postgres there SHOULD be an FK ensuring that the selected character slot always exists.
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// I had to use a migration to implement it and as a result its creation is a finicky mess.
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// Because if I let EFCore know about it it would explode on a circular reference.
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// Also it has to be DEFERRABLE INITIALLY DEFERRED so that insertion of new preferences works.
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// Also I couldn't figure out how to create it on SQLite.
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[Column("preference_id")] public int Id { get; set; }
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[Column("user_id")] public Guid UserId { get; set; }
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[Column("selected_character_slot")] public int SelectedCharacterSlot { get; set; }
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[Column("admin_ooc_color")] public string AdminOOCColor { get; set; } = null!;
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public List<Profile> Profiles { get; } = new();
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}
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[Table("profile")]
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public class Profile
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{
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[Column("profile_id")] public int Id { get; set; }
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[Column("slot")] public int Slot { get; set; }
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[Column("char_name")] public string CharacterName { get; set; } = null!;
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[Column("age")] public int Age { get; set; }
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[Column("sex")] public string Sex { get; set; } = null!;
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[Column("gender")] public string Gender { get; set; } = null!;
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[Column("hair_name")] public string HairName { get; set; } = null!;
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[Column("hair_color")] public string HairColor { get; set; } = null!;
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[Column("facial_hair_name")] public string FacialHairName { get; set; } = null!;
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[Column("facial_hair_color")] public string FacialHairColor { get; set; } = null!;
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[Column("eye_color")] public string EyeColor { get; set; } = null!;
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[Column("skin_color")] public string SkinColor { get; set; } = null!;
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[Column("clothing")] public string Clothing { get; set; } = null!;
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[Column("backpack")] public string Backpack { get; set; } = null!;
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public List<Job> Jobs { get; } = new();
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public List<Antag> Antags { get; } = new();
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[Column("pref_unavailable")] public DbPreferenceUnavailableMode PreferenceUnavailable { get; set; }
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[Column("preference_id")] public int PreferenceId { get; set; }
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public Preference Preference { get; set; } = null!;
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}
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[Table("job")]
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public class Job
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{
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[Column("job_id")] public int Id { get; set; }
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public Profile Profile { get; set; } = null!;
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[Column("profile_id")] public int ProfileId { get; set; }
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[Column("job_name")] public string JobName { get; set; } = null!;
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[Column("priority")] public DbJobPriority Priority { get; set; }
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}
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public enum DbJobPriority
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{
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// These enum values HAVE to match the ones in JobPriority in Content.Shared
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Never = 0,
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Low = 1,
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Medium = 2,
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High = 3
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}
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[Table("antag")]
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public class Antag
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{
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[Column("antag_id")] public int Id { get; set; }
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public Profile Profile { get; set; } = null!;
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[Column("profile_id")] public int ProfileId { get; set; }
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[Column("antag_name")] public string AntagName { get; set; } = null!;
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}
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public enum DbPreferenceUnavailableMode
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{
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// These enum values HAVE to match the ones in PreferenceUnavailableMode in Shared.
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StayInLobby = 0,
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SpawnAsOverflow,
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}
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[Table("assigned_user_id")]
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public class AssignedUserId
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{
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[Column("assigned_user_id_id")] public int Id { get; set; }
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[Column("user_name")] public string UserName { get; set; } = null!;
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[Column("user_id")] public Guid UserId { get; set; }
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}
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[Table("admin")]
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public class Admin
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{
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[Column("user_id"), Key] public Guid UserId { get; set; }
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[Column("title")] public string? Title { get; set; }
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[Column("admin_rank_id")] public int? AdminRankId { get; set; }
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public AdminRank? AdminRank { get; set; }
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public List<AdminFlag> Flags { get; set; } = default!;
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}
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[Table("admin_flag")]
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public class AdminFlag
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{
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[Column("admin_flag_id")] public int Id { get; set; }
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[Column("flag")] public string Flag { get; set; } = default!;
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[Column("negative")] public bool Negative { get; set; }
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[Column("admin_id")] public Guid AdminId { get; set; }
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public Admin Admin { get; set; } = default!;
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}
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[Table("admin_rank")]
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public class AdminRank
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{
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[Column("admin_rank_id")] public int Id { get; set; }
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[Column("name")] public string Name { get; set; } = default!;
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public List<Admin> Admins { get; set; } = default!;
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public List<AdminRankFlag> Flags { get; set; } = default!;
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}
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[Table("admin_rank_flag")]
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public class AdminRankFlag
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{
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[Column("admin_rank_flag_id")] public int Id { get; set; }
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[Column("flag")] public string Flag { get; set; } = default!;
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[Column("admin_rank_id")] public int AdminRankId { get; set; }
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public AdminRank Rank { get; set; } = default!;
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}
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}
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