Files
tbd-station-14/Content.Shared/Atmos/Rotting/RottingComponent.cs
Pieter-Jan Briers e00f74505c Use new ComponentPauseGenerator (#25183)
Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
2024-02-26 14:36:19 +11:00

53 lines
1.4 KiB
C#

using Content.Shared.Damage;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Shared.Atmos.Rotting;
/// <summary>
/// Tracking component for stuff that has started to rot.
/// Only the current stage is networked to the client.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentPause]
[Access(typeof(SharedRottingSystem))]
public sealed partial class RottingComponent : Component
{
/// <summary>
/// Whether or not the rotting should deal damage
/// </summary>
[DataField]
public bool DealDamage = true;
/// <summary>
/// When the next check will happen for rot progression + effects like damage and ammonia
/// </summary>
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
[AutoPausedField]
public TimeSpan NextRotUpdate = TimeSpan.Zero;
/// <summary>
/// How long in between each rot update.
/// </summary>
[DataField]
public TimeSpan RotUpdateRate = TimeSpan.FromSeconds(5);
/// <summary>
/// How long has this thing been rotting?
/// </summary>
[DataField]
public TimeSpan TotalRotTime = TimeSpan.Zero;
/// <summary>
/// The damage dealt by rotting.
/// </summary>
[DataField]
public DamageSpecifier Damage = new()
{
DamageDict = new()
{
{ "Blunt", 0.06 },
{ "Cellular", 0.06 }
}
};
}