* Updated to latest master version * Added gas pipe analyzer * Completed prototype * Playing with UI display * Refinement of the main UI * Renamed gas pipe analyzer to gas pipe sensor * Added focus network highlighting and map icons for gas pipe sensors * Added construction graph for gas pipe sensor * Improved efficiency of atmos pipe and focus pipe network data storage * Added gas pipe sensor variants * Fixed gas pipe sensor nav map icon not highlighting on focus * Rendered pipe lines now get merged together * Set up appearance handling for the gas pipe sensor, but setting the layers is bugged * Gas pipe sensor lights turn off when the device is unpowered * Renamed console * The gas pipe sensor is now a pipe. Redistributed components between it and its assembly * AtmosMonitors can now optionally monitor their internal pipe network instead of the surrounding atmosphere * Massive code clean up * Added delta states to handle pipe net updates, fixed entity deletion handling * Nav map blip data has been replaced with prototypes * Nav map blip fixes * Nav map colors are now set by the console component * Made the nav map more responsive to changes in focus * Updated nav map icons * Reverted unnecessary namespace changes * Code tidy up * Updated sprites and construction graph for gas pipe sensor * Updated localization files * Misc bug fixes * Added missing comment * Fixed issue with the circuit board for the monitor * Embellished the background of the console network entries * Updated console to account for PR #32273 * Removed gas pipe sensor * Fixing merge conflict * Update * Addressing reviews part 1 * Addressing review part 2 * Addressing reviews part 3 * Removed unnecessary references * Side panel values will be grayed out if there is no gas present in the pipe network * Declaring colors at the start of some files * Added a colored stripe to the side of the atmos network entries * Fixed an issue with pipe sensor blip coloration * Fixed delay that occurs when toggling gas sensors on/off
22 lines
681 B
C#
22 lines
681 B
C#
using Content.Shared.Prototypes;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Atmos.Components;
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/// <summary>
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/// Entities with this component appear on the
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/// nav maps of atmos monitoring consoles
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class AtmosMonitoringConsoleDeviceComponent : Component
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{
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/// <summary>
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/// Prototype ID for the blip used to represent this
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/// entity on the atmos monitoring console nav map.
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/// If null, no blip is drawn (i.e., null for pipes)
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/// </summary>
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[DataField, ViewVariables]
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public ProtoId<NavMapBlipPrototype>? NavMapBlip = null;
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}
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