Files
tbd-station-14/Content.Server/Procedural/DungeonJob/DungeonJob.PostGenRoomEntrance.cs
metalgearsloth a2f99cc69e VGRoid support (#27659)
* Dungeon spawn support for grid spawns

* Recursive dungeons working

* Mask approach working

* zack

* More work

* Fix recursive dungeons

* Heap of work

* weh

* the cud

* rar

* Job

* weh

* weh

* weh

* Master merges

* orch

* weh

* vgroid most of the work

* Tweaks

* Tweaks

* weh

* do do do do do do

* Basic layout

* Ore spawning working

* Big breaking changes

* Mob gen working

* weh

* Finalising

* emo

* More finalising

* reverty

* Reduce distance
2024-07-03 22:23:11 +10:00

49 lines
1.6 KiB
C#

using System.Threading.Tasks;
using Content.Shared.Maps;
using Content.Shared.Procedural;
using Content.Shared.Procedural.PostGeneration;
using Content.Shared.Storage;
using Robust.Shared.Map;
namespace Content.Server.Procedural.DungeonJob;
public sealed partial class DungeonJob
{
/// <summary>
/// <see cref="RoomEntranceDunGen"/>
/// </summary>
private async Task PostGen(RoomEntranceDunGen gen, DungeonData data, Dungeon dungeon, HashSet<Vector2i> reservedTiles, Random random)
{
if (!data.Tiles.TryGetValue(DungeonDataKey.FallbackTile, out var tileProto) ||
!data.SpawnGroups.TryGetValue(DungeonDataKey.Entrance, out var entranceProtos) ||
!_prototype.TryIndex(entranceProtos, out var entranceIn))
{
LogDataError(typeof(RoomEntranceDunGen));
return;
}
var setTiles = new List<(Vector2i, Tile)>();
var tileDef = _tileDefManager[tileProto];
foreach (var room in dungeon.Rooms)
{
foreach (var entrance in room.Entrances)
{
setTiles.Add((entrance, _tile.GetVariantTile((ContentTileDefinition) tileDef, random)));
}
}
_maps.SetTiles(_gridUid, _grid, setTiles);
foreach (var room in dungeon.Rooms)
{
foreach (var entrance in room.Entrances)
{
_entManager.SpawnEntities(
_maps.GridTileToLocal(_gridUid, _grid, entrance),
EntitySpawnCollection.GetSpawns(entranceIn.Entries, random));
}
}
}
}