252 lines
11 KiB
C#
252 lines
11 KiB
C#
using Content.Server.Bible.Components;
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using Content.Server.Ghost.Roles.Events;
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using Content.Server.Popups;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Actions;
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using Content.Shared.Bible;
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using Content.Shared.Damage;
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using Content.Shared.Ghost.Roles.Components;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.Inventory;
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using Content.Shared.Mobs;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Popups;
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using Content.Shared.Timing;
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using Content.Shared.Verbs;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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namespace Content.Server.Bible
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{
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public sealed class BibleSystem : EntitySystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly ActionBlockerSystem _blocker = default!;
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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[Dependency] private readonly InventorySystem _invSystem = default!;
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[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly UseDelaySystem _delay = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<BibleComponent, AfterInteractEvent>(OnAfterInteract);
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SubscribeLocalEvent<SummonableComponent, GetVerbsEvent<AlternativeVerb>>(AddSummonVerb);
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SubscribeLocalEvent<SummonableComponent, GetItemActionsEvent>(GetSummonAction);
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SubscribeLocalEvent<SummonableComponent, SummonActionEvent>(OnSummon);
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SubscribeLocalEvent<FamiliarComponent, MobStateChangedEvent>(OnFamiliarDeath);
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SubscribeLocalEvent<FamiliarComponent, GhostRoleSpawnerUsedEvent>(OnSpawned);
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}
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private readonly Queue<EntityUid> _addQueue = new();
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private readonly Queue<EntityUid> _remQueue = new();
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/// <summary>
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/// This handles familiar respawning.
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/// </summary>
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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foreach (var entity in _addQueue)
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{
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EnsureComp<SummonableRespawningComponent>(entity);
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}
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_addQueue.Clear();
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foreach (var entity in _remQueue)
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{
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RemComp<SummonableRespawningComponent>(entity);
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}
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_remQueue.Clear();
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var query = EntityQueryEnumerator<SummonableRespawningComponent, SummonableComponent>();
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while (query.MoveNext(out var uid, out var _, out var summonableComp))
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{
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summonableComp.Accumulator += frameTime;
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if (summonableComp.Accumulator < summonableComp.RespawnTime)
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{
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continue;
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}
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// Clean up the old body
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if (summonableComp.Summon != null)
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{
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EntityManager.DeleteEntity(summonableComp.Summon.Value);
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summonableComp.Summon = null;
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}
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summonableComp.AlreadySummoned = false;
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_popupSystem.PopupEntity(Loc.GetString("bible-summon-respawn-ready", ("book", uid)), uid, PopupType.Medium);
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_audio.PlayPvs(summonableComp.SummonSound, uid);
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// Clean up the accumulator and respawn tracking component
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summonableComp.Accumulator = 0;
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_remQueue.Enqueue(uid);
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}
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}
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private void OnAfterInteract(EntityUid uid, BibleComponent component, AfterInteractEvent args)
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{
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if (!args.CanReach)
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return;
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if (!TryComp(uid, out UseDelayComponent? useDelay) || _delay.IsDelayed((uid, useDelay)))
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return;
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if (args.Target == null || args.Target == args.User || !_mobStateSystem.IsAlive(args.Target.Value))
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{
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return;
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}
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if (!HasComp<BibleUserComponent>(args.User))
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{
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_popupSystem.PopupEntity(Loc.GetString("bible-sizzle"), args.User, args.User);
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_audio.PlayPvs(component.SizzleSoundPath, args.User);
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_damageableSystem.TryChangeDamage(args.User, component.DamageOnUntrainedUse, true, origin: uid);
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_delay.TryResetDelay((uid, useDelay));
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return;
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}
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// This only has a chance to fail if the target is not wearing anything on their head and is not a familiar.
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if (!_invSystem.TryGetSlotEntity(args.Target.Value, "head", out var _) && !HasComp<FamiliarComponent>(args.Target.Value))
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{
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if (_random.Prob(component.FailChance))
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{
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var othersFailMessage = Loc.GetString(component.LocPrefix + "-heal-fail-others", ("user", Identity.Entity(args.User, EntityManager)), ("target", Identity.Entity(args.Target.Value, EntityManager)), ("bible", uid));
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_popupSystem.PopupEntity(othersFailMessage, args.User, Filter.PvsExcept(args.User), true, PopupType.SmallCaution);
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var selfFailMessage = Loc.GetString(component.LocPrefix + "-heal-fail-self", ("target", Identity.Entity(args.Target.Value, EntityManager)), ("bible", uid));
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_popupSystem.PopupEntity(selfFailMessage, args.User, args.User, PopupType.MediumCaution);
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_audio.PlayPvs(component.BibleHitSound, args.User);
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_damageableSystem.TryChangeDamage(args.Target.Value, component.DamageOnFail, true, origin: uid);
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_delay.TryResetDelay((uid, useDelay));
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return;
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}
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}
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var damage = _damageableSystem.TryChangeDamage(args.Target.Value, component.Damage, true, origin: uid);
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if (damage == null || damage.Empty)
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{
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var othersMessage = Loc.GetString(component.LocPrefix + "-heal-success-none-others", ("user", Identity.Entity(args.User, EntityManager)), ("target", Identity.Entity(args.Target.Value, EntityManager)), ("bible", uid));
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_popupSystem.PopupEntity(othersMessage, args.User, Filter.PvsExcept(args.User), true, PopupType.Medium);
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var selfMessage = Loc.GetString(component.LocPrefix + "-heal-success-none-self", ("target", Identity.Entity(args.Target.Value, EntityManager)), ("bible", uid));
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_popupSystem.PopupEntity(selfMessage, args.User, args.User, PopupType.Large);
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}
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else
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{
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var othersMessage = Loc.GetString(component.LocPrefix + "-heal-success-others", ("user", Identity.Entity(args.User, EntityManager)), ("target", Identity.Entity(args.Target.Value, EntityManager)), ("bible", uid));
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_popupSystem.PopupEntity(othersMessage, args.User, Filter.PvsExcept(args.User), true, PopupType.Medium);
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var selfMessage = Loc.GetString(component.LocPrefix + "-heal-success-self", ("target", Identity.Entity(args.Target.Value, EntityManager)), ("bible", uid));
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_popupSystem.PopupEntity(selfMessage, args.User, args.User, PopupType.Large);
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_audio.PlayPvs(component.HealSoundPath, args.User);
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_delay.TryResetDelay((uid, useDelay));
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}
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}
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private void AddSummonVerb(EntityUid uid, SummonableComponent component, GetVerbsEvent<AlternativeVerb> args)
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{
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if (!args.CanInteract || !args.CanAccess || component.AlreadySummoned || component.SpecialItemPrototype == null)
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return;
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if (component.RequiresBibleUser && !HasComp<BibleUserComponent>(args.User))
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return;
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AlternativeVerb verb = new()
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{
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Act = () =>
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{
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if (!TryComp(args.User, out TransformComponent? userXform))
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return;
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AttemptSummon((uid, component), args.User, userXform);
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},
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Text = Loc.GetString("bible-summon-verb"),
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Priority = 2
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};
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args.Verbs.Add(verb);
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}
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private void GetSummonAction(EntityUid uid, SummonableComponent component, GetItemActionsEvent args)
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{
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if (component.AlreadySummoned)
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return;
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args.AddAction(ref component.SummonActionEntity, component.SummonAction);
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}
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private void OnSummon(Entity<SummonableComponent> ent, ref SummonActionEvent args)
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{
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AttemptSummon(ent, args.Performer, Transform(args.Performer));
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}
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/// <summary>
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/// Starts up the respawn stuff when
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/// the chaplain's familiar dies.
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/// </summary>
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private void OnFamiliarDeath(EntityUid uid, FamiliarComponent component, MobStateChangedEvent args)
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{
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if (args.NewMobState != MobState.Dead || component.Source == null)
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return;
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var source = component.Source;
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if (source != null && HasComp<SummonableComponent>(source))
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{
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_addQueue.Enqueue(source.Value);
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}
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}
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/// <summary>
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/// When the familiar spawns, set its source to the bible.
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/// </summary>
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private void OnSpawned(EntityUid uid, FamiliarComponent component, GhostRoleSpawnerUsedEvent args)
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{
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var parent = Transform(args.Spawner).ParentUid;
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if (!TryComp<SummonableComponent>(parent, out var summonable))
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return;
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component.Source = parent;
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summonable.Summon = uid;
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}
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private void AttemptSummon(Entity<SummonableComponent> ent, EntityUid user, TransformComponent? position)
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{
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var (uid, component) = ent;
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if (component.AlreadySummoned || component.SpecialItemPrototype == null)
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return;
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if (component.RequiresBibleUser && !HasComp<BibleUserComponent>(user))
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return;
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if (!Resolve(user, ref position))
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return;
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if (component.Deleted || Deleted(uid))
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return;
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if (!_blocker.CanInteract(user, uid))
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return;
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// Make this familiar the component's summon
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var familiar = EntityManager.SpawnEntity(component.SpecialItemPrototype, position.Coordinates);
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component.Summon = familiar;
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// If this is going to use a ghost role mob spawner, attach it to the bible.
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if (HasComp<GhostRoleMobSpawnerComponent>(familiar))
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{
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_popupSystem.PopupEntity(Loc.GetString("bible-summon-requested"), user, user, PopupType.Medium);
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_transform.SetParent(familiar, uid);
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}
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component.AlreadySummoned = true;
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_actionsSystem.RemoveAction(user, component.SummonActionEntity);
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}
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}
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}
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