* Cleanup PuddleTest * Cleanup GravityGridTest * Cleanup PowerTest * Cleanup SaveLoadMapTest * Cleanup Body tests * Cleanup ContainerOcclusionTest * Cleanup AirlockTest * Cleanup DamageableTest * Cleanup EntityTest * Cleanup FluidSpillTest * Cleanup FollowerSystemTest * Cleanup HandCuffTest * Cleanup InteractionSystemTests * Cleanup InRangeUnobstructed * Cleanup SimplePredictReconcileTest * Cleanup PostMapInitTest * Cleanup SalvageTest * Cleanup SaveLoadSaveTest * Cleanup ShuttleTest * Cleanup MaterialArbitrageTest * Cleanup PrototypeSaveTest * Fix ShuttleTest * Bunch of small ones * Move JobTests to Station directory * More small fixes * Cleanup InteractionTest.Helpers Had to change a method signature, so some callers were modified too. * Missed one
97 lines
3.9 KiB
C#
97 lines
3.9 KiB
C#
using Content.Shared.Chemistry.Reaction;
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using Content.Shared.Chemistry.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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using System.Linq;
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using Content.Shared.Chemistry.EntitySystems;
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namespace Content.IntegrationTests.Tests.Chemistry
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{
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[TestFixture]
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[TestOf(typeof(ReactionPrototype))]
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public sealed class TryAllReactionsTest
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{
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[TestPrototypes]
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private const string Prototypes = @"
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- type: entity
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id: TestSolutionContainer
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components:
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- type: SolutionContainerManager
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solutions:
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beaker:
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maxVol: 50
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canMix: true";
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[Test]
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public async Task TryAllTest()
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{
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await using var pair = await PoolManager.GetServerClient();
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var server = pair.Server;
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var entityManager = server.ResolveDependency<IEntityManager>();
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var prototypeManager = server.ResolveDependency<IPrototypeManager>();
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var testMap = await pair.CreateTestMap();
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var coordinates = testMap.GridCoords;
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var solutionContainerSystem = entityManager.System<SharedSolutionContainerSystem>();
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foreach (var reactionPrototype in prototypeManager.EnumeratePrototypes<ReactionPrototype>())
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{
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//since i have no clue how to isolate each loop assert-wise im just gonna throw this one in for good measure
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Console.WriteLine($"Testing {reactionPrototype.ID}");
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EntityUid beaker = default;
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Entity<SolutionComponent>? solutionEnt = default!;
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Solution solution = null;
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await server.WaitAssertion(() =>
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{
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beaker = entityManager.SpawnEntity("TestSolutionContainer", coordinates);
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Assert.That(solutionContainerSystem
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.TryGetSolution(beaker, "beaker", out solutionEnt, out solution));
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foreach (var (id, reactant) in reactionPrototype.Reactants)
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{
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#pragma warning disable NUnit2045
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Assert.That(solutionContainerSystem
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.TryAddReagent(solutionEnt.Value, id, reactant.Amount, out var quantity));
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Assert.That(reactant.Amount, Is.EqualTo(quantity));
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#pragma warning restore NUnit2045
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}
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solutionContainerSystem.SetTemperature(solutionEnt.Value, reactionPrototype.MinimumTemperature);
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if (reactionPrototype.MixingCategories != null)
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{
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var dummyEntity = entityManager.SpawnEntity(null, MapCoordinates.Nullspace);
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var mixerComponent = entityManager.AddComponent<ReactionMixerComponent>(dummyEntity);
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mixerComponent.ReactionTypes = reactionPrototype.MixingCategories;
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solutionContainerSystem.UpdateChemicals(solutionEnt.Value, true, mixerComponent);
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}
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});
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await server.WaitIdleAsync();
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await server.WaitAssertion(() =>
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{
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//you just got linq'd fool
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//(i'm sorry)
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var foundProductsMap = reactionPrototype.Products
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.Concat(reactionPrototype.Reactants.Where(x => x.Value.Catalyst).ToDictionary(x => x.Key, x => x.Value.Amount))
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.ToDictionary(x => x, _ => false);
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foreach (var (reagent, quantity) in solution.Contents)
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{
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Assert.That(foundProductsMap.TryFirstOrNull(x => x.Key.Key == reagent.Prototype && x.Key.Value == quantity, out var foundProduct));
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foundProductsMap[foundProduct.Value.Key] = true;
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}
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Assert.That(foundProductsMap.All(x => x.Value));
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});
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}
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await pair.CleanReturnAsync();
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}
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}
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}
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