Files
tbd-station-14/Content.Server/Commands/Speech/AddAccent.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

82 lines
2.6 KiB
C#

#nullable enable
using System.Linq;
using System.Text;
using Content.Server.Administration;
using Content.Server.GameObjects.Components.Mobs.Speech;
using Content.Shared.Administration;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Commands.Speech
{
[AdminCommand(AdminFlags.Fun)]
public class AddAccent : IConsoleCommand
{
public string Command => "addaccent";
public string Description => "Add a speech component to the current player";
public string Help => $"{Command} <component>/?";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var player = shell.Player as IPlayerSession;
if (player?.AttachedEntity == null)
{
shell.WriteLine("You don't have an entity!");
return;
}
if (args.Length == 0)
{
shell.WriteLine(Help);
return;
}
var compFactory = IoCManager.Resolve<IComponentFactory>();
if (args[0] == "?")
{
// Get all components that implement the ISpeechComponent except
var speeches = compFactory.GetAllRefTypes()
.Where(c => typeof(IAccentComponent).IsAssignableFrom(c) && c.IsClass);
var msg = new StringBuilder();
foreach(var s in speeches)
{
msg.Append($"{compFactory.GetRegistration(s).Name}\n");
}
shell.WriteLine(msg.ToString());
}
else
{
var name = args[0];
// Try to get the Component
if (!compFactory.TryGetRegistration(name, out var registration, true))
{
shell.WriteLine($"Accent {name} not found. Try {Command} ? to get a list of all applicable accents.");
return;
}
var type = registration.Type;
// Check if that already exists
if (player.AttachedEntity.HasComponent(type))
{
shell.WriteLine("You already have this accent!");
return;
}
// Generic fuckery
var ensure = typeof(IEntity).GetMethod("AddComponent");
if (ensure == null)
return;
var method = ensure.MakeGenericMethod(type);
method.Invoke(player.AttachedEntity, null);
}
}
}
}